decode: proto 304 · 2065 stat syncs · 644 zone events · 742 soldier mappings · 2.52s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sansi333 | 811▼ -8 | 70 | 16 | 0 | 0 | 7 | 1.94 | 0 | 2840 |
| wjrzrh4p21 (AI) | — | 38 | 21 | 0 | 14 | 6 | 1.12 | 0 | 2252 |
| Progoladolon (AI) | — | 19 | 13 | 0 | 20 | 8 | 0.45 | 0 | 1796 |
| Milas27462 (AI) | — | 23 | 10 | 0 | 16 | 7 | 0.61 | 0 | 1604 |
| pongpasha (AI) | — | 24 | 13 | 0 | 6 | 8 | 0.60 | 0 | 1464 |
| vpeleaman (AI) | — | 28 | 11 | 0 | 0 | 9 | 0.52 | 0 | 1350 |
| Xians236 (AI) | — | 21 | 12 | 0 | 6 | 7 | 0.60 | 0 | 1300 |
| harosisonsing (AI) | — | 24 | 8 | 1 | 0 | 7 | 0.69 | 0 | 1214 |
| chickennyen (AI) | — | 19 | 7 | 0 | 0 | 6 | 0.59 | 0 | 880 |
| shaed93957 (AI) | — | 15 | 8 | 0 | 0 | 8 | 0.38 | 0 | 790 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Buryatmongol | 1681▲ +4 | 121 | 57 | 1 | 29 | 3 | 6.37 | 3 | 8399 |
| xXxGiXEX (AI) | — | 28 | 19 | 0 | 6 | 5 | 0.90 | 3 | 2958 |
| Migunny (AI) | — | 35 | 23 | 0 | 0 | 2 | 3.18 | 1 | 2930 |
| peperadez (AI) | — | 41 | 19 | 0 | 8 | 5 | 1.46 | 2 | 2904 |
| jellian11 (AI) | — | 37 | 16 | 0 | 4 | 6 | 1.03 | 2 | 2584 |
| seinaly1 (AI) | — | 26 | 10 | 0 | 0 | 5 | 0.84 | 3 | 2480 |
| Guiin (AI) | — | 24 | 9 | 0 | 2 | 6 | 0.71 | 2 | 2044 |
| ysouhan0108 (AI) | — | 20 | 12 | 1 | 0 | 4 | 0.80 | 1 | 1785 |
| Maximion (AI) | — | 19 | 12 | 0 | 2 | 6 | 0.56 | 1 | 1554 |
| danbamagnate (AI) | — | 29 | 7 | 0 | 0 | 6 | 0.81 | 0 | 1385 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:31 | sector_1_b | USSR | 7 | Buryatmongol, xXxGiXEX, peperadez, seinaly1 |
| 6:45 | sector_2_a | USSR | 5 | jellian11, seinaly1 |
| 11:51 | sector_3_c | USSR | 7 | jellian11, xXxGiXEX, Guiin |
| 14:55 | sector_4_a | USSR | 11 | Buryatmongol, xXxGiXEX, peperadez |
| 18:06 | sector_5_a | USSR | 20 | Buryatmongol, Migunny, Guiin, seinaly1, Maximion, ysouhan0108 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.