decode: proto 304 · 1476 stat syncs · 0 zone events · 582 soldier mappings · 2.4s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _Mehanoed_ | 1404▲ +15 | 95 | 58 | 1 | 11 | 2 | 6.79 | 0 | 6887 |
| Electro_Gril | 794▼ -5 | 89 | 39 | 2 | 0 | 0 | 89.00 | 0 | 6010 |
| Prorok_sas | 911▼ -13 | 20 | 10 | 1 | 6 | 2 | 2.00 | 0 | 1809 |
| devilT (AI) | — | 17 | 13 | 0 | 0 | 4 | 0.85 | 0 | 1684 |
| vranus500 (AI) | — | 15 | 12 | 0 | 0 | 2 | 1.15 | 0 | 1529 |
| danbamagnate (AI) | — | 16 | 10 | 1 | 0 | 5 | 0.55 | 0 | 1322 |
| Rapiton4927 (AI) | — | 9 | 8 | 0 | 4 | 4 | 0.36 | 0 | 1238 |
| Petell52994 (AI) | — | 14 | 11 | 0 | 0 | 5 | 0.42 | 0 | 1205 |
| gotonbm (AI) | — | 20 | 8 | 0 | 0 | 6 | 0.61 | 0 | 1195 |
| not8555 (AI) | — | 19 | 12 | 0 | 0 | 4 | 0.76 | 0 | 950 |
| GueNaoShoo (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| secular-rose42@psn | 532▼ -3 | 42 | 24 | 0 | 1 | 6 | 1.17 | 0 | 2014 |
| TheVestancer (AI) | — | 21 | 14 | 0 | 12 | 6 | 0.58 | 0 | 1482 |
| CapterGold (AI) | — | 17 | 9 | 0 | 12 | 5 | 0.49 | 0 | 1313 |
| ZakEqau (AI) | — | 17 | 9 | 0 | 0 | 6 | 0.49 | 0 | 1090 |
| ZerainSlayer (AI) | — | 18 | 10 | 0 | 0 | 5 | 0.64 | 0 | 900 |
| SHESKEKINGY (AI) | — | 19 | 4 | 0 | 0 | 7 | 0.49 | 0 | 865 |
| slofu | 1442▼ -14 | 23 | 2 | 0 | 1 | 3 | 1.92 | 0 | 839 |
| Kurate98958 (AI) | — | 15 | 5 | 0 | 2 | 7 | 0.38 | 0 | 758 |
| andthemomesalo (AI) | — | 14 | 6 | 0 | 2 | 4 | 0.58 | 0 | 694 |
| olayaluldason (AI) | — | 9 | 6 | 0 | 0 | 6 | 0.26 | 0 | 644 |
| Maniano (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:55 | sector_1 | Japan | 0 | |
| 7:28 | sector_2 | Japan | 0 | |
| 7:38 | sector_2 | Japan | 0 | |
| 9:32 | sector_3 | Japan | 0 | |
| 15:44 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.