ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-18 08:18start (UTC)
21:46length
883kills
Team 1winner

decode: proto 304 · 2777 stat syncs · 774 zone events · 915 soldier mappings · 3.02s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Constantine_Lone1732▲ +11057013944.0417228
Rabitgrass1538▼ -12894530089.0006190
sirotcua1 (AI)51360081.2113669
ZazomDa62914 (AI)321602660.8613599
SnudEnspis (AI)45300090.8713469
riboyforners (AI)39220080.8923184
TheJeyInfiest (AI)30160070.7512639
ampH (AI)42200090.8802430
Coucho (AI)38200070.9012369
ERGIRO (AI)25120070.6201240

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
remecha41620 (AI)5923034110.9704058
DeetaseKon (AI)4528022100.8313823
PolsKiller (AI)46240690.8513399
Paul12 (AI)43240080.9613082
Omedpraped (AI)19503260.5802794
LasteLBoy (AI)35230090.6612455
RedsGish (AI)30160470.7512334
SheepInfit44676 (AI)382100110.6102065
Gombardlan (AI)18120070.5101215
azami11193 (AI)26500110.4101159
05melon05 320020.500150

Captures

1–3 of 3 captures
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Time ZoneTeamSoldiersCredited players
3:42sector_3_bTeam 119Constantine_Lone, ZazomDa62914, riboyforners, SnudEnspis, Coucho, TheJeyInfiest
9:33sector_2_aTeam 14riboyforners, sirotcua1
14:02sector_1_aTeam 215RedsGish, DeetaseKon, LasteLBoy, Paul12, PolsKiller
1–3 of 3 captures
per page

All decoded stats (269 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointassistsbest_possessed_infantry_killstreakdeathssquad_deathspoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedbest_killstreak_rifleheadshotsinfantry_squad_wipeoutkills_by_rifle_kindlong_range_killsrifle_killstank_killsbest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodfortification_builtkills_by_anti_tank_kindkills_by_assault_kindkills_by_engineer_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tanklauncher_killssemiauto_killssubmachine_gun_killstank_kills_by_assault_kindtank_kills_by_tanker_kindvehicle_tnt_kills
TOTAL62551209611688574914701357787715619787869203729445911776919689893987131
Constantine_Lone7228120851051027081826411616161946145917769196398711
Rabitgrass619012591898945812389893
remecha41620 (AI)4058953115917231236111171711
DeetaseKon (AI)3823100110451928745410111111
sirotcua1 (AI)3669103895120361344282
ZazomDa62914 (AI)3599110673214166237621313
SnudEnspis (AI)34691035104522304252921
PolsKiller (AI)33999809462424124549133
riboyforners (AI)318410459392022654483
Paul12 (AI)3082105994330244345812
Omedpraped (AI)279411076197541336116161
TheJeyInfiest (AI)263910548301616534072
LasteLBoy (AI)2455995935823235391
ampH (AI)243010271042172094489
Coucho (AI)236910468382220854271
RedsGish (AI)2334838730151685407122
SheepInfit44676 (AI)206599212381921536211
ERGIRO (AI)1240106382481252407
Gombardlan (AI)121511087181112433571
azami11193 (AI)115995611261055263111
05melon05150912312162333
1–21 of 21 players
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Weapon breakdown

1–25 of 225 weapon rows1239next ›
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Player WeaponKills
environment / unattributed2
05melon05Arisaka Type 38 Carbine2
05melon05environment / unattributed1
05melon05Arisaka Type 381
Constantine_LonePpsh 41 Box87
Constantine_LoneSvt 389
Constantine_LoneMosin M916
Constantine_LonePanzerfaust 603
Constantine_Loneenvironment / unattributed1
Constantine_LoneTnt Block1
CouchoFedorov Rifle 5 Rounds7
CouchoPpsh 41 Obrez Ussr6
CouchoMadsen5
CouchoPps 424
CouchoBerezin Smg3
CouchoMosin M443
CouchoPps 433
CouchoF12
CouchoMosin M19072
CouchoMosin M91 302
CouchoWinchester 18952
DeetaseKonArisaka Type 99 Long Sniper8
DeetaseKonNambu Type 2A Smg6
DeetaseKonArisaka Type 99 Early Short5
DeetaseKonMp 28 Jp5
1–25 of 225 weapon rows1239next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.