decode: proto 304 · 2730 stat syncs · 926 zone events · 1060 soldier mappings · 4.15s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FrolDanil@live | 1022▲ +67 | 117 | 84 | 0 | 0 | 10 | 1.83 | 0 | 6410 |
| ilisad2012 | 968▲ +6 | 130 | 36 | 0 | 2 | 3 | 11.82 | 0 | 5463 |
| OldAbe47 | 540▼ -24 | 75 | 36 | 0 | 5 | 1 | 8.33 | 0 | 3685 |
| pinkduleboung (AI) | — | 38 | 24 | 1 | 16 | 9 | 0.76 | 0 | 2848 |
| Berhhk (AI) | — | 38 | 22 | 1 | 4 | 10 | 0.72 | 0 | 2288 |
| Crimie (AI) | — | 36 | 16 | 0 | 16 | 8 | 0.80 | 0 | 2273 |
| Valia69418 (AI) | — | 41 | 19 | 1 | 0 | 10 | 0.79 | 0 | 2045 |
| Opticih (AI) | — | 35 | 15 | 1 | 0 | 8 | 0.78 | 0 | 2009 |
| twb1 (AI) | — | 29 | 12 | 0 | 8 | 10 | 0.51 | 0 | 1638 |
| beevent (AI) | — | 31 | 16 | 0 | 0 | 10 | 0.56 | 0 | 1484 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| БЕШБОЛЬМРЯГИ | 651▼ -2 | 93 | 53 | 0 | 2 | 7 | 3.72 | 0 | 5065 |
| RastorBlood (AI) | — | 31 | 27 | 0 | 28 | 12 | 0.49 | 1 | 3629 |
| C7P2GimePooe (AI) | — | 36 | 21 | 1 | 26 | 12 | 0.54 | 1 | 3558 |
| BigMantolis (AI) | — | 37 | 20 | 0 | 20 | 10 | 0.73 | 0 | 2874 |
| olixastic22173 (AI) | — | 35 | 23 | 0 | 6 | 10 | 0.56 | 1 | 2544 |
| BigBomb (AI) | — | 34 | 16 | 1 | 12 | 12 | 0.54 | 1 | 2509 |
| F18481 (AI) | — | 34 | 21 | 1 | 0 | 9 | 0.72 | 0 | 2140 |
| BoambusConce (AI) | — | 16 | 9 | 1 | 0 | 13 | 0.24 | 1 | 1279 |
| theburstor (AI) | — | 17 | 12 | 0 | 0 | 10 | 0.31 | 0 | 1019 |
| TheMapio (AI) | — | 2 | 2 | 0 | 0 | 1 | 0.29 | 0 | 210 |
| MaxiGod68344 ✗ | — | 93 | 0 | 1 | 0 | 0 | 1.33 | 2 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:46 | sector_1_a | USSR | 14 | MaxiGod68344, C7P2GimePooe, RastorBlood, BoambusConce, BigBomb |
| 13:44 | sector_2_a | USSR | 5 | MaxiGod68344, olixastic22173 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.