decode: proto 304 · 2638 stat syncs · 740 zone events · 831 soldier mappings · 5.51s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| CommonKody@live | 1984▲ +3 | 137 | 71 | 3 | 35 | 5 | 6.23 | 1 | 9688 |
| Roc_N_RoLL_TraiN | 1513▼ -19 | 120 | 25 | 3 | 0 | 0 | 120.00 | 0 | 7070 |
| keireeis (AI) | — | 36 | 21 | 0 | 0 | 7 | 0.84 | 2 | 3165 |
| Zoney18133 (AI) | — | 35 | 18 | 0 | 0 | 6 | 1.00 | 1 | 2985 |
| merman010 (AI) | — | 28 | 18 | 0 | 2 | 5 | 0.88 | 0 | 2644 |
| Janzup (AI) | — | 24 | 9 | 0 | 0 | 4 | 1.00 | 1 | 2395 |
| stabthance (AI) | — | 28 | 18 | 0 | 0 | 5 | 0.88 | 0 | 2365 |
| CouruigoRHO (AI) | — | 34 | 11 | 0 | 14 | 9 | 0.72 | 1 | 2344 |
| Jaryman (AI) | — | 18 | 11 | 0 | 2 | 6 | 0.55 | 1 | 2254 |
| Ruble (AI) | — | 25 | 13 | 0 | 6 | 6 | 0.66 | 0 | 1618 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| G4l1h | 1289▼ -3 | 63 | 43 | 1 | 17 | 3 | 4.85 | 0 | 5354 |
| DebaWishki (AI) | — | 34 | 22 | 0 | 10 | 11 | 0.58 | 1 | 2788 |
| raceunnt131 (AI) | — | 15 | 11 | 0 | 26 | 7 | 0.39 | 1 | 2579 |
| reavolatedtst (AI) | — | 22 | 14 | 0 | 34 | 8 | 0.52 | 0 | 2544 |
| pong400 (AI) | — | 29 | 23 | 0 | 0 | 9 | 0.54 | 1 | 2289 |
| Paulir (AI) | — | 34 | 13 | 0 | 10 | 12 | 0.55 | 0 | 2224 |
| Guyman18501 (AI) | — | 33 | 16 | 0 | 0 | 11 | 0.57 | 1 | 2039 |
| eppher22150 (AI) | — | 23 | 18 | 0 | 0 | 10 | 0.37 | 1 | 1720 |
| MrJeronHen (AI) | — | 27 | 15 | 0 | 6 | 11 | 0.48 | 0 | 1568 |
| sday41110 (AI) | — | 13 | 10 | 0 | 0 | 9 | 0.28 | 1 | 1400 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:59 | sector_3_b | Team 1 | 17 | CommonKody@live, keireeis, Jaryman, Janzup, Zoney18133 |
| 11:49 | sector_2_a | Team 1 | 3 | CouruigoRHO, keireeis |
| 14:54 | sector_1_a | Team 2 | 12 | pong400, sday41110, DebaWishki, Guyman18501, raceunnt131, eppher22150 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.