decode: proto 304 · 1425 stat syncs · 376 zone events · 501 soldier mappings · 1.73s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Rubik90 | 528▼ -10 | 41 | 23 | 0 | 0 | 3 | 2.41 | 2 | 3405 |
| Prinnyy | 1450▲ +7 | 47 | 10 | 2 | 7 | 4 | 2.24 | 2 | 3342 |
| Vova#53 | 489▲ +11 | 42 | 11 | 0 | 0 | 2 | 3.50 | 2 | 2810 |
| Loutabbbb | 930▼ -19 | 44 | 21 | 0 | 0 | 3 | 2.59 | 0 | 2560 |
| Jayy78266 (AI) | — | 17 | 9 | 0 | 16 | 2 | 1.21 | 1 | 1934 |
| WoOdel40569 (AI) | — | 11 | 7 | 0 | 0 | 2 | 0.79 | 2 | 1485 |
| BOSger908 (AI) | — | 22 | 5 | 1 | 0 | 4 | 1.29 | 0 | 1425 |
| Ariiiney1uG (AI) | — | 8 | 3 | 0 | 0 | 3 | 0.53 | 2 | 1245 |
| cat19831 (AI) | — | 6 | 4 | 0 | 4 | 3 | 0.33 | 1 | 989 |
| Consust (AI) | — | 7 | 2 | 0 | 0 | 5 | 0.25 | 1 | 515 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 파란적군_Blue_Enemie | 850▲ +27 | 53 | 6 | 1 | 3 | 3 | 6.62 | 0 | 2872 |
| Disikka (AI) | — | 17 | 13 | 0 | 8 | 5 | 0.61 | 0 | 1258 |
| TheWellman (AI) | — | 9 | 3 | 1 | 12 | 5 | 0.32 | 0 | 1203 |
| GodsMan (AI) | — | 15 | 7 | 0 | 4 | 5 | 0.52 | 0 | 1154 |
| GhostGood (AI) | — | 15 | 11 | 0 | 0 | 5 | 0.48 | 0 | 1090 |
| ibush-sadikov | 400 | 18 | 12 | 0 | 0 | 4 | 0.95 | 0 | 1040 |
| thebathan (AI) | — | 13 | 11 | 0 | 0 | 5 | 0.54 | 0 | 1030 |
| FoodleTheGamer (AI) | — | 14 | 4 | 1 | 0 | 3 | 0.82 | 0 | 950 |
| indannil (AI) | — | 9 | 4 | 0 | 0 | 5 | 0.28 | 0 | 665 |
| Colopai (AI) | — | 6 | 4 | 0 | 0 | 5 | 0.19 | 0 | 630 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_3_a | Team 1 | 12 | Prinnyy, Rubik90, cat19831, Ariiiney1uG, WoOdel40569 |
| 6:43 | sector_2_a | Team 1 | 6 | Vova#53, Ariiiney1uG, Jayy78266, Consust |
| 11:30 | sector_1_b | Team 1 | 11 | Vova#53, Prinnyy, Rubik90, WoOdel40569 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.