decode: proto 304 · 2405 stat syncs · 992 zone events · 958 soldier mappings · 6.88s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jozeph#1 | 1146▲ +12 | 146 | 88 | 0 | 1 | 10 | 2.98 | 0 | 7555 |
| Ремонтбахил | 790▲ +38 | 128 | 6 | 5 | 0 | 4 | 5.33 | 0 | 6572 |
| kotletki#1 | 720▼ -65 | 88 | 53 | 0 | 0 | 6 | 2.20 | 0 | 4410 |
| 8e5sk4jx6 (AI) | — | 39 | 27 | 0 | 0 | 6 | 1.15 | 0 | 2393 |
| schat15665 (AI) | — | 40 | 20 | 0 | 0 | 7 | 1.14 | 0 | 1820 |
| shinho768 (AI) | — | 34 | 19 | 0 | 4 | 7 | 0.77 | 0 | 1730 |
| patyyotuf (AI) | — | 25 | 13 | 0 | 4 | 6 | 0.86 | 0 | 1240 |
| Lyszz28 (AI) | — | 23 | 11 | 0 | 0 | 5 | 0.96 | 0 | 1120 |
| Inmicken (AI) | — | 15 | 9 | 0 | 0 | 6 | 0.44 | 0 | 820 |
| RaweB5011 (AI) | — | 7 | 2 | 0 | 0 | 2 | 0.88 | 0 | 330 |
| yyyzt6ognr (AI) | — | 30 | 0 | 0 | 0 | 0 | 1.30 | 1 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| fox7774 | 600▼ -7 | 48 | 31 | 2 | 16 | 6 | 1.41 | 1 | 3769 |
| Dannek2167 (AI) | — | 39 | 23 | 0 | 8 | 12 | 0.60 | 1 | 2859 |
| MikeDoz (AI) | — | 22 | 16 | 0 | 44 | 12 | 0.35 | 0 | 2743 |
| danielkaofduis (AI) | — | 41 | 32 | 0 | 2 | 11 | 0.73 | 0 | 2464 |
| hhottervittlach (AI) | — | 39 | 22 | 0 | 0 | 12 | 0.56 | 1 | 2310 |
| Danielew (AI) | — | 30 | 25 | 0 | 0 | 12 | 0.46 | 2 | 2215 |
| deneral39 (AI) | — | 27 | 21 | 0 | 2 | 10 | 0.47 | 1 | 2029 |
| LegitoTokz (AI) | — | 14 | 11 | 0 | 22 | 8 | 0.30 | 1 | 1933 |
| kback360 (AI) | — | 27 | 21 | 0 | 0 | 9 | 0.60 | 0 | 1754 |
| hugo_lejon2007 ✗ | 400▲ +150 | 17 | 15 | 0 | 5 | 2 | 1.55 | 1 | 1552 |
| FeuthMorse (AI) | — | 16 | 11 | 0 | 0 | 12 | 0.25 | 2 | 1360 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:19 | sector_1_b | USSR | 12 | fox7774, hugo_lejon2007, Dannek2167, yyyzt6ognr, Danielew, hhottervittlach, FeuthMorse, deneral39 |
| 16:51 | sector_2_b | USSR | 5 | Danielew, FeuthMorse, LegitoTokz |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.