decode: proto 304 · 1628 stat syncs · 500 zone events · 527 soldier mappings · 2.94s · game 0.7.5.84
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MoonIRR | 405▲ +5 | 57 | 30 | 0 | 0 | 3 | 2.48 | 2 | 4320 |
| Cti4ik#1 | 937▼ -15 | 47 | 30 | 1 | 0 | 3 | 4.70 | 1 | 3550 |
| karforsd (AI) | — | 31 | 12 | 0 | 4 | 4 | 1.48 | 0 | 2269 |
| yangin2009 (AI) | — | 24 | 7 | 0 | 8 | 4 | 1.04 | 2 | 2214 |
| surionather (AI) | — | 19 | 14 | 0 | 0 | 4 | 0.73 | 2 | 2174 |
| kirivan1234 (AI) | — | 17 | 8 | 1 | 8 | 5 | 0.71 | 2 | 2094 |
| Frezuni (AI) | — | 19 | 10 | 0 | 6 | 4 | 0.90 | 1 | 1694 |
| Babyphurn (AI) | — | 15 | 7 | 0 | 0 | 4 | 0.68 | 1 | 1450 |
| K43TWK61198 (AI) | — | 12 | 4 | 0 | 0 | 3 | 0.92 | 1 | 1090 |
| Exkowle (AI) | — | 12 | 5 | 0 | 10 | 4 | 0.63 | 0 | 959 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jericho74Rus | 930▲ +3 | 65 | 35 | 0 | 10 | 5 | 2.24 | 0 | 3863 |
| verdmelle (AI) | — | 29 | 20 | 0 | 0 | 4 | 1.26 | 0 | 1835 |
| likejack (AI) | — | 16 | 11 | 0 | 0 | 4 | 0.70 | 0 | 1045 |
| YoungMilla (AI) | — | 14 | 9 | 0 | 0 | 3 | 0.93 | 0 | 1025 |
| ATGAsh (AI) | — | 15 | 8 | 0 | 0 | 6 | 0.50 | 0 | 985 |
| PaxezoDanny (AI) | — | 15 | 2 | 0 | 6 | 6 | 0.47 | 0 | 844 |
| Moneke21096 (AI) | — | 18 | 7 | 0 | 0 | 6 | 0.58 | 0 | 790 |
| BYCTEREADER (AI) | — | 9 | 5 | 0 | 4 | 4 | 0.41 | 0 | 764 |
| youtrykpist (AI) | — | 9 | 3 | 0 | 6 | 6 | 0.30 | 0 | 584 |
| oronz7 (AI) | — | 6 | 4 | 0 | 0 | 4 | 0.30 | 0 | 525 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:13 | sector_3_b | Team 1 | 12 | MoonIRR, surionather, kirivan1234, Babyphurn |
| 9:16 | sector_4_a | Team 1 | 9 | Cti4ik#1, kirivan1234, K43TWK61198, yangin2009, Frezuni |
| 13:15 | sector_5_a | Team 1 | 5 | MoonIRR, surionather, yangin2009 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.