decode: proto 304 · 1925 stat syncs · 524 zone events · 774 soldier mappings · 4.08s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| storm#135 | 1658▲ +13 | 40 | 3 | 8 | 22 | 7 | 1.43 | 0 | 4168 |
| pawelmudra97374 | 1453▲ +19 | 44 | 38 | 4 | 5 | 2 | 5.50 | 0 | 3835 |
| duha41859 | 1164▼ -1 | 48 | 18 | 0 | 0 | 13 | 0.68 | 0 | 2245 |
| t0daysва | 750▼ -16 | 38 | 7 | 0 | 0 | 12 | 0.56 | 0 | 1635 |
| _baz_baz_i_mimo | 493▼ -13 | 26 | 15 | 0 | 0 | 5 | 1.53 | 0 | 1440 |
| SpartanPl3799@live | 400 | 20 | 13 | 0 | 0 | 12 | 0.53 | 0 | 1210 |
| Gergiy1 | 480▼ -3 | 28 | 10 | 0 | 0 | 10 | 0.82 | 0 | 1190 |
| mrglogger | 731▼ -46 | 12 | 4 | 0 | 0 | 7 | 0.50 | 0 | 590 |
| hsttw5yys (AI) | — | 4 | 2 | 0 | 0 | 12 | 0.07 | 0 | 350 |
| steamgaming341 ✗ | — | 3 | 3 | 0 | 0 | 1 | 0.60 | 0 | 180 |
| KTOY#1 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Coluhalex (AI) | — | 15 | 0 | 0 | 0 | 0 | 0.25 | 0 | 0 |
| thutho57 (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| oHakureio | 900▲ +5 | 62 | 0 | 0 | 37 | 12 | 1.09 | 0 | 3816 |
| MAlen | 1734▲ +2 | 77 | 4 | 1 | 6 | 8 | 2.41 | 0 | 3043 |
| TESLA7274 | 470▲ +7 | 41 | 0 | 3 | 10 | 3 | 2.05 | 0 | 2755 |
| 震_旦_防_空_兵 | 1280▲ +5 | 50 | 4 | 3 | 0 | 2 | 2.94 | 0 | 2630 |
| CPL_Napalm | 1290▲ +5 | 24 | 1 | 3 | 14 | 3 | 2.00 | 0 | 2533 |
| stupidSiberianroedeergreysta | 664▼ -6 | 54 | 0 | 2 | 0 | 10 | 1.15 | 0 | 2265 |
| Dunluce | 944▼ -3 | 52 | 9 | 0 | 0 | 6 | 1.44 | 0 | 2220 |
| haveAdoor | 1379▲ +8 | 16 | 0 | 1 | 31 | 2 | 2.29 | 0 | 2112 |
| 张熙123 | 400▼ -19 | 25 | 4 | 0 | 0 | 6 | 0.81 | 0 | 1415 |
| lalaytop2000 (AI) | — | 9 | 1 | 0 | 2 | 5 | 0.33 | 0 | 450 |
| mroleglychiy ✗ | — | 5 | 1 | 0 | 0 | 2 | 0.38 | 0 | 200 |
| nuttb2 ✗ | — | 4 | 0 | 0 | 0 | 1 | 0.80 | 0 | 120 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.