decode: proto 304 · 2736 stat syncs · 1040 zone events · 837 soldier mappings · 5.96s · game 0.7.5.84
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MTreck | 1054▲ +27 | 89 | 47 | 0 | 0 | 8 | 1.56 | 1 | 5202 |
| Nehaw48212 (AI) | — | 33 | 19 | 0 | 6 | 12 | 0.50 | 2 | 3039 |
| n8u9tytj87 (AI) | — | 28 | 10 | 0 | 20 | 11 | 0.50 | 0 | 2354 |
| Ichaus5526 (AI) | — | 27 | 10 | 0 | 18 | 15 | 0.34 | 1 | 2248 |
| Boyastone (AI) | — | 31 | 16 | 2 | 0 | 7 | 0.84 | 0 | 2199 |
| kbrocov27 (AI) | — | 30 | 21 | 0 | 2 | 11 | 0.52 | 1 | 2174 |
| rockytattoos@psn | 400 | 20 | 7 | 0 | 0 | 6 | 0.53 | 1 | 1825 |
| mainsenpang10 (AI) | — | 16 | 10 | 0 | 18 | 7 | 0.39 | 0 | 1689 |
| Dana65844 (AI) | — | 19 | 11 | 0 | 2 | 9 | 0.38 | 0 | 1464 |
| Ridtaak45590 (AI) | — | 3 | 2 | 0 | 18 | 1 | 0.33 | 0 | 784 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mongsiri | 1188▲ +20 | 148 | 58 | 3 | 17 | 11 | 2.55 | 0 | 9207 |
| OgroMc | 950▼ -18 | 109 | 8 | 1 | 2 | 1 | 13.62 | 0 | 3868 |
| axen7m57z4x (AI) | — | 26 | 12 | 0 | 28 | 5 | 0.93 | 2 | 3504 |
| livetel12 (AI) | — | 32 | 17 | 0 | 0 | 4 | 1.14 | 1 | 3000 |
| Gary28544 (AI) | — | 21 | 14 | 0 | 34 | 6 | 0.58 | 1 | 2964 |
| epichianco (AI) | — | 35 | 11 | 0 | 0 | 5 | 1.13 | 1 | 2955 |
| TheBackit70697 (AI) | — | 30 | 14 | 0 | 2 | 6 | 0.86 | 0 | 2922 |
| e4aqqs2hee (AI) | — | 33 | 15 | 0 | 0 | 4 | 1.38 | 0 | 2239 |
| GaKeB7122 (AI) | — | 23 | 12 | 0 | 0 | 5 | 0.79 | 0 | 1995 |
| TKDCAP (AI) | — | 27 | 2 | 1 | 0 | 5 | 1.08 | 0 | 1895 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:05 | sector_1 | Japan | 4 | livetel12, axen7m57z4x |
| 4:09 | sector_1 | Western Allies | 11 | rockytattoos@psn, MTreck, kbrocov27, Nehaw48212 |
| 12:59 | sector_1 | Western Allies | 4 | Ichaus5526, Nehaw48212 |
| 14:01 | sector_1 | Japan | 6 | Gary28544, epichianco, axen7m57z4x |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.