decode: proto 304 · 2110 stat syncs · 0 zone events · 734 soldier mappings · 3.68s · game 0.7.5.84
Factions: Japan vs Western Allies — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Juray ✗ | 1718▼ -0 | 57 | 21 | 1 | 17 | 6 | 1.84 | 0 | 4665 |
| lukase45 ✗ | 1332▼ -0 | 28 | 24 | 2 | 2 | 4 | 1.65 | 0 | 3935 |
| Nortel#1 ✗ | 623▼ -0 | 42 | 22 | 0 | 0 | 8 | 0.81 | 0 | 2190 |
| _razryad_ | 1007▲ +5 | 37 | 21 | 0 | 0 | 14 | 0.73 | 0 | 2015 |
| Wookingban (AI) | — | 9 | 1 | 0 | 30 | 8 | 0.21 | 0 | 1524 |
| oscartanqz | 402▲ +2 | 28 | 15 | 0 | 0 | 12 | 0.44 | 0 | 1500 |
| Lucas#413 | 402▲ +2 | 24 | 12 | 0 | 0 | 9 | 0.67 | 0 | 1285 |
| j2nakb3hxc ✗ | 1776▼ -0 | 15 | 9 | 1 | 0 | 4 | 0.94 | 0 | 1285 |
| oriolromo@live | 1012▲ +12 | 17 | 4 | 0 | 0 | 7 | 0.61 | 0 | 650 |
| monjurnavy | 829▲ +1 | 12 | 2 | 0 | 0 | 9 | 0.32 | 0 | 545 |
| jackpoxi1402 (AI) | — | 2 | 1 | 0 | 0 | 3 | 0.13 | 0 | 360 |
| mizulay (AI) | — | 2 | 0 | 0 | 0 | 1 | 0.40 | 0 | 60 |
| taynovgranking (AI) | — | 1 | 0 | 0 | 0 | 5 | 0.04 | 0 | 30 |
| CarterZeus1289@live ✗ | 400 | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ЗА_СВОБОДУ | 1876▼ -0 | 47 | 17 | 1 | 20 | 8 | 0.92 | 0 | 4191 |
| ЗА_Чоткара | 1086▲ +1 | 45 | 4 | 4 | 42 | 3 | 2.14 | 0 | 3914 |
| Zvono4ek | 1601▼ -1 | 50 | 20 | 2 | 5 | 7 | 1.28 | 0 | 3629 |
| LuK3#1 | 1315▼ -4 | 53 | 19 | 0 | 0 | 6 | 1.39 | 0 | 2670 |
| Easy_Silas | 1722▼ -1 | 51 | 15 | 0 | 5 | 4 | 2.12 | 0 | 2614 |
| Silicatoyde | 1841▼ -2 | 46 | 2 | 1 | 45 | 0 | 6.57 | 0 | 2487 |
| zhaojunjian | 1999▼ -2 | 59 | 1 | 0 | 0 | 0 | 19.67 | 0 | 1910 |
| WMZ#1 | 1548▼ -55 | 35 | 10 | 1 | 0 | 11 | 1.03 | 0 | 1620 |
| Rcoyle5661@live | 400▼ -2 | 18 | 2 | 0 | 0 | 7 | 0.58 | 0 | 620 |
| Fcoyle5661@live | 400▼ -162 | 13 | 2 | 0 | 0 | 7 | 0.45 | 0 | 450 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.