decode: proto 304 · 2414 stat syncs · 788 zone events · 858 soldier mappings · 1650085.73s · game 0.7.5.116
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:05 | sector_1_a | USSR | 11 | diamond_rocket02@psn, karim10448@psn, NenuKiss666@psn, muyhyjsho, isballeb |
| 7:57 | sector_2_b | USSR | 9 | soup396standing@psn, karim10448@psn, Cuchaw_UwU@psn, muyhyjsho |
| 11:03 | sector_3_a | USSR | 7 | probegal@psn, diamond_rocket02@psn, Cuchaw_UwU@psn, isballeb |
| 14:30 | sector_4_a | USSR | 2 | karim10448@psn, NenuKiss666@psn |
| 18:13 | sector_5_b | USSR | 5 | diamond_rocket02@psn, karim10448@psn, Cuchaw_UwU@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.