decode: proto 304 · 2151 stat syncs · 610 zone events · 689 soldier mappings · 2786436.78s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:16 | sector_1 | Axis | 10 | BERSERK0990, -HUN-Lewes, jakubkopcok, sandy-rift@psn, vitya_zolotarev_#1, CSGAMING67723 |
| 12:03 | sector_2_b | Axis | 8 | mrsid, jakubkopcok, Ap0St0L, sandy-rift@psn, zhou81 |
| 15:15 | sector_3 | Axis | 6 | mrsid, jakubkopcok, sandy-rift@psn, vitya_zolotarev_#1 |
| 17:51 | sector_4_b | Axis | 19 | BERSERK0990, mrsid, jakubkopcok, sandy-rift@psn, vitya_zolotarev_#1, zhou81, CSGAMING67723 |
| 20:08 | sector_5 | Axis | 6 | -HUN-Lewes, Zzgatesbiegame_, jakubkopcok |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.