decode: proto 304 · 2785 stat syncs · 768 zone events · 1024 soldier mappings · 3104163.3s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:16 | sector_1 | Axis | 4 | lotus-glutton@psn, adept-cud4@psn, jacko_2216@psn |
| 11:19 | sector_2_b | Axis | 7 | adept-cud4@psn |
| 14:09 | sector_3 | Axis | 6 | wolf14998@live, lotus-glutton@psn, sunny40212, Theo_Mcflurry@psn |
| 17:03 | sector_4_a | Axis | 6 | wolf14998@live, lotus-glutton@psn, adept-cud4@psn, jacko_2216@psn |
| 22:14 | sector_5 | Axis | 7 | lotus-glutton@psn, jabo11303042, sharoki55298, jacko_2216@psn, Theo_Mcflurry@psn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.