decode: proto 302 · 1442 stat syncs · 0 zone events · 594 soldier mappings · 3.2s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ImYoDaddyNow@live | 1100▲ +100 | 58 | 42 | 3 | 22 | 3 | 2.90 | 0 | 5637 |
| MATTO6513@live | 831▼ -169 | 51 | 37 | 0 | 0 | 3 | 2.22 | 0 | 3120 |
| Howat97586 (AI) | — | 29 | 14 | 0 | 0 | 3 | 1.38 | 0 | 2178 |
| Vuncie97478 (AI) | — | 19 | 9 | 0 | 0 | 4 | 0.83 | 0 | 1870 |
| Rajariue (AI) | — | 34 | 8 | 0 | 0 | 4 | 1.55 | 0 | 1802 |
| persionbean (AI) | — | 25 | 16 | 0 | 0 | 5 | 0.86 | 0 | 1692 |
| Mickiour (AI) | — | 32 | 14 | 0 | 0 | 4 | 1.52 | 0 | 1679 |
| NatanhKushimi (AI) | — | 25 | 10 | 0 | 0 | 3 | 1.56 | 0 | 1360 |
| McByandis (AI) | — | 15 | 8 | 0 | 0 | 3 | 0.83 | 0 | 1095 |
| GOND110 (AI) | — | 9 | 3 | 0 | 0 | 2 | 0.56 | 0 | 400 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KeneS (AI) | — | 25 | 11 | 0 | 6 | 5 | 0.86 | 0 | 1632 |
| BrackFarator (AI) | — | 24 | 14 | 0 | 4 | 6 | 0.73 | 0 | 1308 |
| GroomanAdale (AI) | — | 23 | 15 | 0 | 0 | 5 | 0.74 | 0 | 1284 |
| Torngof1 (AI) | — | 17 | 10 | 1 | 2 | 4 | 0.65 | 0 | 1122 |
| PLKush (AI) | — | 23 | 11 | 0 | 0 | 5 | 0.79 | 0 | 1100 |
| ViRieNi (AI) | — | 14 | 9 | 0 | 4 | 6 | 0.41 | 0 | 984 |
| xazskhecop (AI) | — | 24 | 9 | 0 | 0 | 4 | 0.89 | 0 | 934 |
| Zenver (AI) | — | 18 | 7 | 0 | 0 | 7 | 0.49 | 0 | 834 |
| Ewicidgamen (AI) | — | 8 | 6 | 0 | 4 | 6 | 0.24 | 0 | 619 |
| kinho2000 (AI) | — | 12 | 7 | 0 | 0 | 3 | 0.55 | 0 | 590 |
| OzzyPigeon4201@live ✗ | — | 5 | 0 | 0 | 0 | 2 | 0.50 | 0 | 170 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:02 | sector_1 | Team 1 | 0 | |
| 4:09 | sector_1 | Team 1 | 0 | |
| 5:42 | sector_2 | Team 1 | 0 | |
| 10:22 | sector_2 | Team 1 | 0 | |
| 13:46 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.