decode: proto 302 · 1788 stat syncs · 900 zone events · 727 soldier mappings · 2.86s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ImTheBomb#1 | 1293▲ +51 | 182 | 133 | 2 | 3 | 3 | 10.71 | 0 | 10172 |
| SGT_Schultz | 1317▲ +49 | 126 | 70 | 0 | 5 | 1 | 12.60 | 0 | 6320 |
| jokaprows (AI) | — | 27 | 22 | 1 | 16 | 4 | 1.29 | 0 | 2274 |
| turaavik@live | 859▼ -141 | 38 | 24 | 0 | 0 | 3 | 2.71 | 0 | 2210 |
| Frezuni (AI) | — | 31 | 19 | 0 | 2 | 5 | 1.11 | 0 | 1666 |
| dongelading (AI) | — | 25 | 17 | 0 | 2 | 3 | 1.25 | 0 | 1452 |
| NeverikGame (AI) | — | 15 | 12 | 0 | 12 | 3 | 0.88 | 0 | 1394 |
| vionty19 (AI) | — | 23 | 16 | 0 | 10 | 3 | 1.44 | 0 | 1372 |
| IchyGamingPlu (AI) | — | 22 | 19 | 0 | 0 | 5 | 1.00 | 0 | 1349 |
| TangytherTown (AI) | — | 16 | 11 | 1 | 8 | 3 | 0.89 | 0 | 1314 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tovstobalus | 928▼ -72 | 43 | 41 | 0 | 0 | 6 | 1.72 | 0 | 2820 |
| Chox45413 (AI) | — | 17 | 15 | 0 | 38 | 10 | 0.30 | 0 | 2314 |
| FruelChris (AI) | — | 15 | 13 | 0 | 36 | 9 | 0.27 | 0 | 2134 |
| zVilola (AI) | — | 11 | 10 | 0 | 32 | 9 | 0.20 | 0 | 1774 |
| TheGame (AI) | — | 19 | 15 | 1 | 2 | 8 | 0.41 | 0 | 1444 |
| GonMemeSalty (AI) | — | 21 | 18 | 0 | 2 | 10 | 0.32 | 0 | 1364 |
| Killy82555 (AI) | — | 19 | 16 | 1 | 0 | 8 | 0.42 | 0 | 1275 |
| ChickyGoodcom (AI) | — | 19 | 18 | 0 | 0 | 10 | 0.35 | 0 | 1175 |
| godo2085 (AI) | — | 10 | 10 | 0 | 0 | 12 | 0.15 | 0 | 615 |
| Opporill (AI) | — | 6 | 5 | 0 | 0 | 7 | 0.16 | 0 | 396 |
| TVruul ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.