decode: proto 302 · 2820 stat syncs · 1138 zone events · 1015 soldier mappings · 5.59s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| houhy66 | 886▲ +94 | 153 | 44 | 1 | 40 | 6 | 4.37 | 0 | 9201 |
| khaveiev1990 | 1196▲ +196 | 141 | 27 | 5 | 0 | 1 | 28.20 | 0 | 7615 |
| 李宗仁 | 1139▲ +139 | 133 | 74 | 0 | 76 | 9 | 2.22 | 0 | 7357 |
| Sevast20130 | 845▼ -76 | 37 | 21 | 0 | 40 | 7 | 1.68 | 0 | 2447 |
| xXXEXxERLO (AI) | — | 22 | 13 | 1 | 10 | 10 | 0.44 | 0 | 1442 |
| CarlorNovoRon (AI) | — | 25 | 18 | 0 | 0 | 7 | 0.68 | 0 | 1430 |
| khalawamana (AI) | — | 25 | 13 | 0 | 6 | 8 | 0.61 | 0 | 1338 |
| aldornarro71434 (AI) | — | 23 | 16 | 0 | 4 | 6 | 0.68 | 0 | 1334 |
| AlexCrual (AI) | — | 19 | 13 | 0 | 2 | 8 | 0.42 | 0 | 1298 |
| pronelov (AI) | — | 17 | 10 | 0 | 8 | 9 | 0.39 | 0 | 1278 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sumter#1 | 904▼ -65 | 115 | 88 | 0 | 0 | 14 | 1.22 | 1 | 7015 |
| hmwffdfbdfwgdf | 1039▲ +64 | 67 | 56 | 2 | 34 | 7 | 1.37 | 2 | 6528 |
| AlessCilla (AI) | — | 24 | 22 | 0 | 46 | 11 | 0.43 | 1 | 3684 |
| Jorge_Andres_Lop | 801▼ -199 | 30 | 26 | 0 | 9 | 9 | 0.64 | 1 | 2725 |
| duszsa9nbz (AI) | — | 29 | 21 | 0 | 0 | 10 | 0.53 | 1 | 2171 |
| KeyScooper (AI) | — | 25 | 16 | 0 | 12 | 16 | 0.29 | 0 | 2004 |
| Gencus2513 (AI) | — | 26 | 22 | 0 | 0 | 11 | 0.44 | 1 | 1835 |
| luisio51607 (AI) | — | 22 | 18 | 0 | 0 | 11 | 0.36 | 0 | 1734 |
| Sturien27694 (AI) | — | 15 | 12 | 0 | 0 | 11 | 0.24 | 1 | 1375 |
| ww9son14 (AI) | — | 7 | 7 | 0 | 8 | 5 | 0.22 | 0 | 825 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:51 | sector_1_a | Team 2 | 14 | sumter#1, hmwffdfbdfwgdf, Gencus2513, AlessCilla |
| 11:52 | sector_2_a | Team 2 | 8 | Jorge_Andres_Lop, duszsa9nbz, Sturien27694, hmwffdfbdfwgdf |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.