decode: proto 302 · 3353 stat syncs · 0 zone events · 1220 soldier mappings · 3.24s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lilOwOlil@live | 988▼ -12 | 192 | 160 | 4 | 38 | 11 | 4.17 | 0 | 13621 |
| m683117101 (AI) | — | 53 | 43 | 0 | 18 | 15 | 0.65 | 0 | 4854 |
| NeverFrost (AI) | — | 48 | 34 | 0 | 44 | 16 | 0.55 | 0 | 4686 |
| Alitebaota85 (AI) | — | 43 | 36 | 0 | 26 | 13 | 0.57 | 0 | 4612 |
| Oranguard67709 (AI) | — | 53 | 42 | 0 | 8 | 13 | 0.80 | 0 | 4189 |
| ViRieNi (AI) | — | 56 | 34 | 0 | 0 | 14 | 0.80 | 0 | 3655 |
| JoeyPap (AI) | — | 42 | 33 | 0 | 0 | 13 | 0.59 | 0 | 2965 |
| DankyCana (AI) | — | 41 | 24 | 0 | 0 | 14 | 0.55 | 0 | 2361 |
| Luigi63@live | 649▼ -351 | 22 | 11 | 0 | 0 | 4 | 1.38 | 0 | 1000 |
| alnoenosoneo (AI) | — | 8 | 7 | 0 | 10 | 5 | 0.30 | 0 | 804 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HittingTulip136@live | 1325▲ +325 | 222 | 121 | 5 | 24 | 8 | 4.35 | 0 | 13206 |
| ColanoCo (AI) | — | 59 | 35 | 0 | 0 | 9 | 1.13 | 0 | 3244 |
| apmtien (AI) | — | 44 | 29 | 0 | 18 | 11 | 0.65 | 0 | 3198 |
| unmarangreene (AI) | — | 44 | 32 | 0 | 0 | 10 | 0.72 | 0 | 2905 |
| ch14348 (AI) | — | 38 | 22 | 0 | 6 | 9 | 0.78 | 0 | 2584 |
| 7ojuxht98 (AI) | — | 42 | 30 | 0 | 2 | 10 | 0.74 | 0 | 2352 |
| KillerMing (AI) | — | 37 | 26 | 0 | 2 | 11 | 0.62 | 0 | 2306 |
| SkyBunny (AI) | — | 44 | 21 | 0 | 6 | 10 | 0.77 | 0 | 2238 |
| whitentear (AI) | — | 32 | 15 | 0 | 0 | 10 | 0.56 | 0 | 1774 |
| IgaTuan123 (AI) | — | 33 | 10 | 1 | 0 | 12 | 0.52 | 0 | 1580 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:30 | sector_1 | Team 1 | 0 | |
| 8:57 | sector_1 | Team 1 | 0 | |
| 13:41 | sector_2 | Team 1 | 0 | |
| 20:48 | sector_2 | Team 1 | 0 | |
| 26:32 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.