decode: proto 302 · 1849 stat syncs · 0 zone events · 746 soldier mappings · 1.62s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dinky-gaff@psn | 1060▲ +60 | 64 | 30 | 3 | 10 | 4 | 3.05 | 0 | 3724 |
| ProzonJeeus (AI) | — | 28 | 15 | 0 | 22 | 7 | 0.70 | 0 | 3505 |
| a11540051 (AI) | — | 40 | 32 | 0 | 4 | 5 | 1.43 | 0 | 3154 |
| RaftPoe (AI) | — | 35 | 27 | 0 | 0 | 5 | 1.06 | 0 | 2935 |
| Feryarumo-1876@psn | 661▼ -339 | 46 | 29 | 0 | 0 | 3 | 3.29 | 0 | 2630 |
| OSON93608 (AI) | — | 30 | 26 | 0 | 0 | 6 | 0.94 | 0 | 2592 |
| narkenze (AI) | — | 31 | 25 | 0 | 0 | 3 | 1.55 | 0 | 2490 |
| DustKooEzo (AI) | — | 27 | 20 | 1 | 0 | 7 | 0.71 | 0 | 2119 |
| Cladanacalbli (AI) | — | 33 | 24 | 0 | 0 | 8 | 0.73 | 0 | 1987 |
| APBOSSPIGE (AI) | — | 27 | 19 | 0 | 0 | 8 | 0.57 | 0 | 1725 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lagis (AI) | — | 46 | 18 | 3 | 0 | 8 | 0.88 | 0 | 2615 |
| sansas (AI) | — | 24 | 18 | 0 | 30 | 6 | 0.67 | 0 | 2454 |
| obxjwkzhre (AI) | — | 38 | 20 | 1 | 16 | 5 | 1.31 | 0 | 2434 |
| 9hgeco2dz (AI) | — | 43 | 27 | 0 | 0 | 6 | 1.26 | 0 | 2210 |
| BradGiotor (AI) | — | 21 | 15 | 0 | 12 | 5 | 0.75 | 0 | 1813 |
| aogaman0149 (AI) | — | 35 | 20 | 0 | 0 | 7 | 0.81 | 0 | 1688 |
| d6y8s6okqx (AI) | — | 24 | 15 | 1 | 2 | 9 | 0.44 | 0 | 1502 |
| godovogamer5420 (AI) | — | 26 | 12 | 0 | 0 | 5 | 0.87 | 0 | 1350 |
| PlaysitoS (AI) | — | 18 | 10 | 0 | 12 | 5 | 0.62 | 0 | 1348 |
| Life500 (AI) | — | 20 | 3 | 0 | 0 | 7 | 0.48 | 0 | 750 |
| Pierrelima10@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:11 | sector_1 | Team 1 | 0 | |
| 4:01 | sector_1 | Team 1 | 0 | |
| 7:45 | sector_2 | Team 1 | 0 | |
| 14:50 | sector_2 | Team 1 | 0 | |
| 17:44 | sector_3 | Team 1 | 0 | |
| 19:50 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.