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every match, every player, every stat

Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-10 23:41start (UTC)
25:38length
576kills
Team 1winner

decode: proto 302 · 1421 stat syncs · 640 zone events · 599 soldier mappings · 4.77s · game 0.7.4.72

Scoreboard

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
soul_worker7@psn1277▲ +61104355274.5205588
Oldnickk@psn747▼ -42541912134.9103814
MICK (AI)21160040.9101404
soncei (AI)18701640.6901374
NinjaDong (AI)24110650.7501328
ESTNiom (AI)22110050.7301090
KokaDrules (AI)18110250.6701064
iLakeShadow21 (AI)17130030.940920
Raxmilt (AI)1780030.770814
amonisbarolix1 (AI)1690050.520814
cat19831 (AI)500001.0000

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ymeloser_Lil_Cuz@psn859▼ -141554420055.0004375
xxxiangxinbao (AI)4428014110.6902999
Atalant (AI)21131040.7011875
TereaceLox (AI)292200100.5201620
miked718 (AI)251700100.4601550
CaptainFurik (AI)22150040.8111310
bardoscaft (AI)161001040.6201184
Sidair73015 (AI)960230.431874
nouneggaming (AI)1180040.460730
niomanuepZ (AI)540020.310280

Captures

1–1 of 1 captures
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Time ZoneTeamSoldiersCredited players
5:28sector_1_aTeam 23Sidair73015, CaptainFurik, Atalant
1–1 of 1 captures
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All decoded stats (271 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerassistsbest_possessed_infantry_killstreakdeathssquad_deathskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagetank_killsheadshotslong_range_killspoints_capturedbest_killstreak_machine_gunbest_killstreak_semiautobest_possessed_infantry_killstreak_10fortification_builtkills_by_engineer_kindkills_by_mgun_kindkills_by_rifle_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tankmachine_gun_killssemiauto_killstank_kills_by_tanker_kindbest_killstreak_grenadebest_killstreak_meleebest_killstreak_riflebest_killstreak_submachine_guncrew_bomb_killscrew_tnt_killsfirst_bloodfortification_destoyedgrenade_killsinfantry_bomb_killskills_by_pilot_assaulter_kindkills_by_radioman_kindkills_by_saboteur_kindkills_using_aircraftmelee_killsrifle_killssubmachine_gun_killstank_kills_by_mgun_kindtank_kills_by_pilot_assaulter_kindtank_kills_by_saboteur_kindvehicle_bomb_killsvehicle_tnt_kills
TOTAL35007272111165483676175561961671403535914732915231046521555536272511822512133255101155118322221
soul_worker7@psn558813208104964102373551121131283817292928251512513101113221
ymeloser_Lil_Cuz@psn4375143115555144212232555522
Oldnickk@psn381414394544771311319101012582112841426268211818
xxxiangxinbao (AI)2999120812442294641128771
Atalant (AI)1875137052114633041311
TereaceLox (AI)1620122011291712561022
miked718 (AI)1550125611252123541017
MICK (AI)14041405521122723416
soncei (AI)13741380518734264788
NinjaDong (AI)132813746248323251133
CaptainFurik (AI)131013705221414274151
bardoscaft (AI)1184136451610132641055
ESTNiom (AI)10901358622753305111
KokaDrules (AI)106413766183612751111
iLakeShadow21 (AI)920139941741218313
Sidair73015 (AI)8741406496152136111
Raxmilt (AI)81413844177332238
amonisbarolix1 (AI)81413586168333159
nouneggaming (AI)73013645116222448
niomanuepZ (AI)2801429353116241
cat19831 (AI)
1–21 of 21 players
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Weapon breakdown

1–25 of 181 weapon rows1238next ›
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Player WeaponKills
environment / unattributed2
AtalantArisaka Type 99 Long7
Atalant75Mm Type995
AtalantArisaka Type 38 Carbine3
AtalantNambu Type 97 Lmg3
AtalantJapanese Type I Carcano1
AtalantNambu Type 2A Smg1
AtalantType 11 Lmg1
AtalantType Hei Rifle1
CaptainFurikArisaka Type 99 Early Short8
CaptainFurikNambu Type 97 Lmg5
CaptainFurikNambu Type 96 Lmg3
CaptainFurikArisaka Type 381
CaptainFurikArisaka Type 99 Late1
CaptainFurikJapanese Type I Carcano1
CaptainFurikMolotov1
CaptainFurikNambu Type 2A Smg1
CaptainFurikType 11 Lmg1
ESTNiomMosin M19074
ESTNiomPps 434
ESTNiomPpsh 41 Obrez Ussr3
ESTNiomMosin M442
ESTNiomMosin M91 302
ESTNiomPpd 342
ESTNiomPps 42 Red2
1–25 of 181 weapon rows1238next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.