ENLISTED ROLL CALL

every match, every player, every stat

Burma HeartlandsDestruction · destruction · SQUADS · standard
2026-06-11 00:27start (UTC)
30:30length
1112kills
Team 1winner

decode: proto 302 · 3018 stat syncs · 0 zone events · 1130 soldier mappings · 9.73s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
resendizrocha04@psn907▲ +1121154400142.0505230
Goolecte (AI)371813490.8603429
Stintchen (AI)402502480.8703300
Fraist01 (AI)491802281.1102986
axich4aj11510 (AI)34150870.8902274
Squirmonik (AI)44161081.1602250
epack (AI)47160090.9602224
Frezuni (AI)431301261.3002192
Oscop82516 (AI)2370050.7901284
AllenSkunk (AI)21903003.8400

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ProdigiousTrash@psn843▼ -15776650044.2205250
hamilek113 (AI)51381081.1103960
DeAtNosey (AI)4632220150.5303904
nantkhahan21 (AI)502710140.6503097
PotoMann (AI)352300140.4402599
NIGHE (AI)3120014130.4302591
iDjmc (AI)332600130.4602508
pickies (AI)412308110.5902421
y212837man101 (AI)3523110120.4602417
MippenGi (AI)281400130.3801975

Captures

1–5 of 5 captures
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Time ZoneTeamSoldiersCredited players
3:34sector_1Team 20
8:26sector_1Team 20
20:41sector_2Team 20
20:50sector_2Team 20
26:23sector_3Team 20
1–5 of 5 captures
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All decoded stats (274 values) — raw JSON

1–20 of 20 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsassistskills_while_attacking_pointengineer_building_usagekills_while_defending_pointengineer_rally_point_usagemission_objectives_destroyedtank_killsfortification_destoyedlong_range_killsbest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10engineer_ammo_box_usagekills_by_mortarman_kindkills_by_tanker_kindkills_using_tankmachine_gun_killsmelee_killsrifle_killssubmachine_gun_killsbest_killstreak_flamethrowerbest_killstreak_mortarbest_killstreak_pistolbest_killstreak_semiautoflamethrower_killsheadshotsinfantry_mine_killskills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_assault_kindkills_by_engineer_kindkills_by_flametrooper_kindkills_by_mgun_kindkills_by_rifle_kindkills_by_saboteur_kindmortar_killspistol_killssemiauto_kills
TOTAL5589129442101104520185845319112029176172691077573231327134343753238761172014117220526538226237
ProdigiousTrash@psn5250172823185767143652211219414323213285612386
resendizrocha04@psn523016091756151151111412441614919111162433711720141720526522237
hamilek113 (AI)396015684469513983381121
DeAtNosey (AI)3904145258615461915732101022
Goolecte (AI)34291614443937149101718171
Stintchen (AI)3300160544694016812122593
nantkhahan21 (AI)3097146137714501514727111
Fraist01 (AI)2986160144484915891118111
PotoMann (AI)2599144828014351214823
NIGHE (AI)259114593721431171320771
iDjmc (AI)25081458371133313137261
pickies (AI)2421144856912412111523441
y212837man101 (AI)24171458376133515122235511
axich4aj11510 (AI)2274162933883412734154
Squirmonik (AI)22501621238844148101611
epack (AI)222415813499471591416
Frezuni (AI)2192161653374315636136
MippenGi (AI)19751454474132811132141
Oscop82516 (AI)1284163242962385371
AllenSkunk (AI)
1–20 of 20 players
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Weapon breakdown

1–25 of 258 weapon rows12311next ›
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Player WeaponKills
Bomb Site Charge7
environment / unattributed1
AllenSkunkRoss Rifle164
AllenSkunkM3A1 Grease Gun36
AllenSkunkArtillery8
AllenSkunkM1917 Enfield7
AllenSkunkExplosion Pack5
AllenSkunkenvironment / unattributed1
AllenSkunkUsa Mk21
DeAtNoseyArisaka Type 99 Long7
DeAtNoseyExplosion Pack6
DeAtNoseyType 11 Lmg6
DeAtNoseyArisaka Type 99 Late5
DeAtNoseyNambu Type 96 Lmg4
DeAtNoseyType Hei Rifle4
DeAtNoseyArisaka Type 38 Carbine3
DeAtNoseyArisaka Type 99 Early Short2
DeAtNoseyJapanese Type I Carcano2
DeAtNoseyNambu Type 2A Smg2
DeAtNoseyNambu Type 97 Lmg2
DeAtNoseyThompson M1921 Jp2
DeAtNoseyType 97 Grenade2
DeAtNoseyArtillery1
DeAtNoseyMp 34 Jp1
DeAtNoseyType 100 Paratrooper Smg1
1–25 of 258 weapon rows12311next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.