decode: proto 302 · 3018 stat syncs · 0 zone events · 1130 soldier mappings · 9.73s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| resendizrocha04@psn | 907▲ +112 | 115 | 44 | 0 | 0 | 14 | 2.05 | 0 | 5230 |
| Goolecte (AI) | — | 37 | 18 | 1 | 34 | 9 | 0.86 | 0 | 3429 |
| Stintchen (AI) | — | 40 | 25 | 0 | 24 | 8 | 0.87 | 0 | 3300 |
| Fraist01 (AI) | — | 49 | 18 | 0 | 22 | 8 | 1.11 | 0 | 2986 |
| axich4aj11510 (AI) | — | 34 | 15 | 0 | 8 | 7 | 0.89 | 0 | 2274 |
| Squirmonik (AI) | — | 44 | 16 | 1 | 0 | 8 | 1.16 | 0 | 2250 |
| epack (AI) | — | 47 | 16 | 0 | 0 | 9 | 0.96 | 0 | 2224 |
| Frezuni (AI) | — | 43 | 13 | 0 | 12 | 6 | 1.30 | 0 | 2192 |
| Oscop82516 (AI) | — | 23 | 7 | 0 | 0 | 5 | 0.79 | 0 | 1284 |
| AllenSkunk (AI) | — | 219 | 0 | 3 | 0 | 0 | 3.84 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ProdigiousTrash@psn | 843▼ -157 | 76 | 65 | 0 | 0 | 4 | 4.22 | 0 | 5250 |
| hamilek113 (AI) | — | 51 | 38 | 1 | 0 | 8 | 1.11 | 0 | 3960 |
| DeAtNosey (AI) | — | 46 | 32 | 2 | 20 | 15 | 0.53 | 0 | 3904 |
| nantkhahan21 (AI) | — | 50 | 27 | 1 | 0 | 14 | 0.65 | 0 | 3097 |
| PotoMann (AI) | — | 35 | 23 | 0 | 0 | 14 | 0.44 | 0 | 2599 |
| NIGHE (AI) | — | 31 | 20 | 0 | 14 | 13 | 0.43 | 0 | 2591 |
| iDjmc (AI) | — | 33 | 26 | 0 | 0 | 13 | 0.46 | 0 | 2508 |
| pickies (AI) | — | 41 | 23 | 0 | 8 | 11 | 0.59 | 0 | 2421 |
| y212837man101 (AI) | — | 35 | 23 | 1 | 10 | 12 | 0.46 | 0 | 2417 |
| MippenGi (AI) | — | 28 | 14 | 0 | 0 | 13 | 0.38 | 0 | 1975 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:34 | sector_1 | Team 2 | 0 | |
| 8:26 | sector_1 | Team 2 | 0 | |
| 20:41 | sector_2 | Team 2 | 0 | |
| 20:50 | sector_2 | Team 2 | 0 | |
| 26:23 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.