decode: proto 302 · 1856 stat syncs · 634 zone events · 803 soldier mappings · 24.65s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| borjaamir89@psn | 877▲ +58 | 118 | 13 | 2 | 0 | 1 | 13.11 | 0 | 6145 |
| araad87@psn | 501▲ +56 | 151 | 14 | 1 | 2 | 1 | 25.17 | 0 | 5658 |
| asatrone1917 (AI) | — | 45 | 29 | 0 | 0 | 4 | 1.67 | 0 | 2278 |
| maceraxel (AI) | — | 30 | 14 | 0 | 24 | 9 | 0.62 | 0 | 2236 |
| sirotcua1 (AI) | — | 25 | 14 | 0 | 16 | 6 | 0.68 | 0 | 1964 |
| Vispic (AI) | — | 17 | 2 | 0 | 32 | 6 | 0.53 | 0 | 1754 |
| senkaho (AI) | — | 28 | 16 | 0 | 0 | 6 | 0.90 | 0 | 1470 |
| megamage (AI) | — | 29 | 9 | 0 | 0 | 6 | 0.85 | 0 | 1370 |
| SIRENHZERO (AI) | — | 22 | 9 | 0 | 0 | 4 | 1.05 | 0 | 1084 |
| godo2085 (AI) | — | 19 | 7 | 0 | 0 | 4 | 0.83 | 0 | 910 |
| GuunXLeo (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ymeloser_Lil_Cuz@psn | 659▼ -82 | 51 | 19 | 1 | 0 | 0 | 51.00 | 0 | 3240 |
| hbb411 (AI) | — | 15 | 12 | 0 | 30 | 9 | 0.29 | 0 | 1914 |
| nottiek1998 (AI) | — | 32 | 23 | 0 | 0 | 8 | 0.62 | 0 | 1810 |
| Dreemer (AI) | — | 27 | 19 | 1 | 0 | 7 | 0.73 | 0 | 1810 |
| chip9640 (AI) | — | 29 | 15 | 0 | 6 | 11 | 0.45 | 0 | 1704 |
| minhminik2 (AI) | — | 30 | 17 | 0 | 0 | 10 | 0.53 | 0 | 1605 |
| KungMaster (AI) | — | 17 | 12 | 0 | 18 | 8 | 0.40 | 0 | 1564 |
| NoobHopmann (AI) | — | 26 | 14 | 0 | 0 | 10 | 0.44 | 0 | 1460 |
| King (AI) | — | 22 | 16 | 0 | 2 | 11 | 0.37 | 0 | 1344 |
| TheRamit (AI) | — | 13 | 9 | 0 | 0 | 12 | 0.19 | 0 | 700 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.