decode: proto 302 · 1674 stat syncs · 0 zone events · 651 soldier mappings · 3.74s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| staffdg03@psn | 975▲ +46 | 87 | 54 | 2 | 16 | 3 | 3.78 | 0 | 6471 |
| LLG8303 (AI) | — | 29 | 18 | 1 | 10 | 4 | 1.38 | 0 | 3519 |
| soppy-guise09@psn | 839▼ -144 | 61 | 31 | 0 | 0 | 3 | 5.08 | 0 | 3210 |
| thatbert11 (AI) | — | 32 | 14 | 0 | 0 | 5 | 1.14 | 0 | 2471 |
| SiLuTico60594 (AI) | — | 23 | 12 | 0 | 0 | 3 | 1.15 | 0 | 1980 |
| vazinha (AI) | — | 22 | 15 | 1 | 0 | 6 | 0.76 | 0 | 1859 |
| TheMany (AI) | — | 37 | 10 | 1 | 0 | 5 | 1.23 | 0 | 1610 |
| Esgal91 (AI) | — | 20 | 9 | 0 | 0 | 3 | 1.11 | 0 | 1460 |
| Annik47373 (AI) | — | 21 | 12 | 0 | 0 | 3 | 1.17 | 0 | 1355 |
| kutch9236 (AI) | — | 23 | 10 | 0 | 0 | 5 | 0.79 | 0 | 1243 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| musiod0416243 (AI) | — | 32 | 22 | 0 | 8 | 8 | 0.74 | 0 | 1998 |
| StormCall9 (AI) | — | 24 | 19 | 0 | 6 | 5 | 0.69 | 0 | 1918 |
| KINGHOON (AI) | — | 25 | 12 | 0 | 12 | 7 | 0.64 | 0 | 1684 |
| panufunz001 (AI) | — | 19 | 9 | 0 | 4 | 5 | 0.76 | 0 | 1384 |
| SpeichOg (AI) | — | 17 | 4 | 2 | 6 | 7 | 0.45 | 0 | 1218 |
| ecx1gzxmx (AI) | — | 18 | 14 | 0 | 0 | 7 | 0.40 | 0 | 1058 |
| Ouyan_PS@psn | 868▼ -58 | 20 | 13 | 0 | 0 | 7 | 0.57 | 0 | 1030 |
| MaxiGod68344 (AI) | — | 19 | 10 | 0 | 0 | 5 | 0.56 | 0 | 910 |
| 6697 (AI) | — | 14 | 6 | 0 | 0 | 6 | 0.42 | 0 | 680 |
| schat15665 (AI) | — | 13 | 5 | 0 | 0 | 6 | 0.38 | 0 | 664 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:25 | sector_1 | Team 1 | 0 | |
| 4:56 | sector_1 | Team 1 | 0 | |
| 7:06 | sector_2 | Team 1 | 0 | |
| 11:46 | sector_2 | Team 1 | 0 | |
| 16:15 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.