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every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-11 05:17start (UTC)
26:47length
992kills
Team 1winner

decode: proto 302 · 3200 stat syncs · 910 zone events · 1024 soldier mappings · 3.68s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
平方完成1187▲ +92180125112113.40211986
wzzanjamen1325 (AI)483702081.0914313
Tomondain7 (AI)4115016100.7613713
dragonps (AI)4120012110.7203464
Xandrian (AI)29230690.6402924
Snormer69 (AI)291220110.5212745
Dantem (AI)48201081.0902680
PizziX (AI)43221061.3002660
Jrofls805▼ -19550130026.2502570
SalyyitClayI (AI)28170080.6701590

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ivan_148867902▼ -581107401112.2916919
baleriev (AI)3825010100.7023408
Pungik (AI)362302490.7213333
h45orrmeb (AI)3118114100.5312794
mimeondma (AI)381902100.6922754
zonyman4834 (AI)361601290.6912709
483xh2and (AI)239016100.4412522
willio91011 (AI)392100120.5912505
V2B1N (AI)361010120.5602075
d2wpyamkpd (AI)36150090.7711885

Captures

1–4 of 4 captures
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Time ZoneTeamSoldiersCredited players
4:56sector_3_cTeam 19平方完成, wzzanjamen1325, Snormer69
7:50sector_2_aTeam 215ivan_148867, zonyman4834, mimeondma, h45orrmeb, baleriev, 483xh2and
14:37sector_2_aTeam 14平方完成, Tomondain7
17:56o0h12Team 214Pungik, mimeondma, baleriev, d2wpyamkpd, willio91011
1–4 of 4 captures
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All decoded stats (315 values) — raw JSON

1–20 of 20 players
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Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathspoints_capturedengineer_building_usageengineer_rally_point_usagelong_range_killstank_killsbest_killstreak_grenadebest_killstreak_riflebest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10fortification_destoyedgrenade_killsheadshotskills_by_radioman_kindkills_by_rifle_kindrifle_killssubmachine_gun_killsbest_killstreak_meleebest_killstreak_semiautofortification_builtkills_by_anti_tank_kindkills_by_engineer_kindkills_by_tanker_kindkills_using_tankmelee_killssemiauto_killsartillery_killsbest_killstreak_artilleryfirst_bloodkills_by_apc_driver_kindkills_by_assault_kindkills_by_partisan_kindkills_by_saboteur_kindkills_by_sniper_kindlauncher_killstank_kills_by_partisan_kindvehicle_tnt_kills
TOTAL142695492665910598319696058653418625707015795333341647131241471069135133048381215541261362101211
平方完成201198614171853121801661251144415152512918433449871244281014542613621011
ivan_1488677691914082748111109774111330516177798752192139212
wzzanjamen1325 (AI)24313136644494825378210101
Tomondain7 (AI)43713129725411411315103882
dragonps (AI)4346412643571241182011166
baleriev (AI)103408133955410381725102551
Pungik (AI)8333312913509361723911212
Xandrian (AI)929241324245102992392331
h45orrmeb (AI)227941321259103112181017711
mimeondma (AI)5275412643551038171910211
Snormer69 (AI)7274512823561229141211221
zonyman4834 (AI)1127091364452936171691661
Dantem (AI)1126801368444948282081
PizziX (AI)726601384233743222261
Jrofls625701531108350471324183111122121631352911
483xh2and (AI)122522130425210239910188
willio91011 (AI)725051277366123917211212
V2B1N (AI)420751238364123616101211
d2wpyamkpd (AI)218851268347936151591
SalyyitClayI (AI)415901352242928101781
1–20 of 20 players
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Weapon breakdown

1–25 of 254 weapon rows12311next ›
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Player WeaponKills
environment / unattributed2
483xh2andType 100 Paratrooper Smg7
483xh2andArisaka Type 99 Long Sniper4
483xh2andType 100 Smg Early3
483xh2andType Hei Rifle3
483xh2and37Mm Type 942
483xh2andArisaka Type 38 Carbine2
483xh2andArisaka Type 99 Early Short1
483xh2andExplosion Pack1
483xh2andJapanese Type I Carcano1
483xh2andType 97 Grenade1
Dantem76Mm L109
DantemFedorov Rifle 5 Rounds8
DantemMosin M19078
DantemMosin Dragoon5
DantemPpk 423
Dantem7 62Mm Dt2
DantemF12
DantemMosin M912
DantemMosin M91 302
DantemRm 382
DantemWinchester 18952
DantemMosin M441
DantemNagant M18951
DantemPpd 341
1–25 of 254 weapon rows12311next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.