decode: proto 302 · 1695 stat syncs · 710 zone events · 677 soldier mappings · 2.75s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| wartom155 | 1245▲ +159 | 166 | 47 | 1 | 1 | 1 | 23.71 | 0 | 7449 |
| 游戏部小桃 | 854▲ +90 | 114 | 52 | 1 | 1 | 3 | 7.12 | 0 | 5735 |
| MasterFatant (AI) | — | 18 | 7 | 0 | 16 | 5 | 0.64 | 0 | 1614 |
| adrasens123 (AI) | — | 19 | 8 | 0 | 16 | 6 | 0.59 | 0 | 1468 |
| Marolentichy (AI) | — | 22 | 9 | 0 | 2 | 5 | 0.76 | 0 | 1062 |
| immasharo (AI) | — | 20 | 10 | 0 | 0 | 4 | 0.77 | 0 | 1050 |
| TheDryptico (AI) | — | 21 | 9 | 0 | 0 | 3 | 1.50 | 0 | 980 |
| Turuka (AI) | — | 16 | 7 | 0 | 0 | 4 | 0.76 | 0 | 950 |
| mima31180 (AI) | — | 13 | 5 | 0 | 0 | 3 | 0.72 | 0 | 860 |
| NotBiro (AI) | — | 12 | 5 | 0 | 2 | 5 | 0.46 | 0 | 697 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KTHATK | 1124▼ -84 | 72 | 71 | 0 | 0 | 5 | 3.43 | 0 | 4465 |
| linkjack4421@live | 777▼ -76 | 43 | 40 | 1 | 0 | 9 | 0.80 | 0 | 2795 |
| Darksitato (AI) | — | 15 | 12 | 0 | 36 | 9 | 0.31 | 0 | 2208 |
| Clanking (AI) | — | 19 | 19 | 0 | 14 | 8 | 0.39 | 0 | 1769 |
| dusianderan (AI) | — | 6 | 6 | 0 | 30 | 6 | 0.17 | 0 | 1489 |
| nouneggaming (AI) | — | 18 | 16 | 0 | 8 | 10 | 0.35 | 0 | 1434 |
| Dannek2167 (AI) | — | 15 | 12 | 0 | 0 | 9 | 0.33 | 0 | 920 |
| Soundmax123 (AI) | — | 10 | 9 | 0 | 0 | 6 | 0.29 | 0 | 630 |
| BlackLawer (AI) | — | 10 | 9 | 0 | 0 | 8 | 0.21 | 0 | 590 |
| MICNE (AI) | — | 7 | 7 | 0 | 0 | 6 | 0.22 | 0 | 440 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.