decode: proto 302 · 1615 stat syncs · 758 zone events · 655 soldier mappings · 2.33s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JiggleJohnJiggly@psn | 1172▲ +116 | 156 | 14 | 1 | 1 | 3 | 7.09 | 0 | 7090 |
| Sam_jackson101@psn | 1126▲ +74 | 64 | 18 | 0 | 18 | 2 | 4.92 | 0 | 3531 |
| fcls1973059@psn | 1044▼ -22 | 28 | 10 | 2 | 0 | 2 | 1.87 | 0 | 1726 |
| MilkyHell69 (AI) | — | 22 | 8 | 0 | 16 | 3 | 1.16 | 0 | 1564 |
| www1112271559 (AI) | — | 34 | 10 | 0 | 0 | 3 | 2.12 | 0 | 1440 |
| GtTimothy@psn | 915▼ -56 | 24 | 2 | 1 | 2 | 3 | 1.14 | 0 | 1390 |
| Horge9912 (AI) | — | 23 | 11 | 0 | 4 | 5 | 0.79 | 0 | 1292 |
| Hones006 (AI) | — | 26 | 9 | 0 | 0 | 3 | 1.37 | 0 | 1150 |
| PigkunDZ (AI) | — | 19 | 12 | 0 | 0 | 3 | 1.06 | 0 | 1060 |
| cookied4411 (AI) | — | 20 | 12 | 0 | 0 | 2 | 1.33 | 0 | 1032 |
| formless-cause5@psn ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| TSCLitHaLe (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| King__Green___@psn | 1351▲ +40 | 44 | 43 | 1 | 20 | 4 | 3.14 | 0 | 3828 |
| CauacalOneIade (AI) | — | 20 | 15 | 0 | 30 | 10 | 0.36 | 0 | 2164 |
| GoLeBla96880 (AI) | — | 16 | 11 | 0 | 26 | 9 | 0.31 | 0 | 1804 |
| gritty-clue17@psn | 884▼ -40 | 25 | 22 | 0 | 0 | 2 | 2.50 | 0 | 1685 |
| RioghanTheCelt@psn | 905▼ -0 | 22 | 12 | 2 | 5 | 4 | 2.00 | 0 | 1665 |
| swashan (AI) | — | 15 | 13 | 0 | 16 | 9 | 0.30 | 0 | 1483 |
| Shadowbreaker (AI) | — | 10 | 7 | 0 | 0 | 9 | 0.20 | 0 | 615 |
| Divito07 (AI) | — | 12 | 7 | 0 | 0 | 12 | 0.18 | 0 | 614 |
| zazoTouter (AI) | — | 10 | 7 | 0 | 0 | 12 | 0.16 | 0 | 610 |
| Andre (AI) | — | 11 | 4 | 0 | 0 | 7 | 0.30 | 0 | 525 |
| cascalho-zonal@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Baaon74690 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| VeptoreTero (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.