Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-11 07:23start (UTC)
14:03length
517kills
Team 1winner
decode: proto 302 · 1699 stat syncs · 540 zone events · 587 soldier mappings · 2.2s · game 0.7.4.72
Scoreboard
Team 1 (10)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| gurenda | 927▼ -40 | 146 | 35 | 3 | 0 | 0 | 146.00 | 0 | 8495 |
| moreman_123 | 862▼ -37 | 38 | 25 | 0 | 7 | 3 | 3.17 | 1 | 2719 |
| olulvfandrey (AI) | — | 25 | 14 | 0 | 0 | 3 | 1.56 | 3 | 2630 |
| caepasung (AI) | — | 16 | 9 | 0 | 8 | 3 | 1.00 | 3 | 2433 |
| dongisharman (AI) | — | 27 | 15 | 0 | 4 | 3 | 1.50 | 2 | 2394 |
| Kenhhoob (AI) | — | 13 | 5 | 0 | 0 | 4 | 0.57 | 2 | 1959 |
| songji (AI) | — | 21 | 6 | 0 | 2 | 4 | 0.91 | 1 | 1894 |
| ZellenMisel (AI) | — | 22 | 10 | 0 | 0 | 3 | 1.29 | 1 | 1695 |
| Zatroc1 (AI) | — | 17 | 7 | 0 | 0 | 4 | 0.81 | 0 | 1470 |
| NenKiller47101 (AI) | — | 16 | 10 | 0 | 0 | 5 | 0.70 | 0 | 975 |
Team 2 (10)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| CopeKingSour (AI) | — | 20 | 18 | 0 | 0 | 5 | 0.77 | 0 | 1540 |
| y5w7etpyz9 (AI) | — | 20 | 16 | 0 | 4 | 8 | 0.50 | 0 | 1518 |
| ComoChip (AI) | — | 17 | 9 | 0 | 10 | 8 | 0.40 | 0 | 1334 |
| San1it0993 (AI) | — | 16 | 6 | 0 | 8 | 4 | 0.64 | 0 | 1114 |
| sikusondoggo (AI) | — | 21 | 10 | 0 | 0 | 8 | 0.47 | 0 | 1060 |
| patrylboot00 (AI) | — | 13 | 8 | 0 | 0 | 5 | 0.43 | 0 | 1025 |
| Sergiox (AI) | — | 14 | 9 | 0 | 0 | 7 | 0.34 | 0 | 995 |
| nwenzha (AI) | — | 17 | 9 | 0 | 0 | 6 | 0.52 | 0 | 975 |
| Sinix35503 (AI) | — | 15 | 10 | 0 | 0 | 6 | 0.43 | 0 | 950 |
| MrKing52684 (AI) | — | 15 | 4 | 0 | 0 | 4 | 0.56 | 0 | 944 |
Captures
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|
| 3:50 | sector_3_c | Team 1 | 4 | caepasung, ZellenMisel, olulvfandrey |
| 7:17 | sector_4_a | Team 1 | 7 | Kenhhoob, caepasung, dongisharman, olulvfandrey |
| 13:54 | sector_5_a | Team 1 | 19 | moreman_123, Kenhhoob, caepasung, songji, dongisharman, olulvfandrey |
All decoded stats (243 values) — raw JSON
Weapon breakdown
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.