decode: proto 302 · 3038 stat syncs · 1256 zone events · 1164 soldier mappings · 5.07s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WipeURtears2158@live | 909▼ -91 | 163 | 117 | 4 | 35 | 4 | 7.09 | 0 | 12333 |
| SennyN (AI) | — | 42 | 34 | 0 | 30 | 13 | 0.62 | 2 | 4299 |
| ZazomDa62914 (AI) | — | 43 | 31 | 0 | 24 | 12 | 0.61 | 2 | 3828 |
| HeadChipp (AI) | — | 43 | 30 | 0 | 0 | 12 | 0.62 | 2 | 3235 |
| Corni19170 (AI) | — | 47 | 36 | 0 | 0 | 12 | 0.77 | 1 | 3160 |
| ratarrain2009 (AI) | — | 44 | 31 | 0 | 2 | 11 | 0.76 | 1 | 3116 |
| NamiwannSpecto (AI) | — | 37 | 19 | 0 | 16 | 13 | 0.56 | 1 | 3114 |
| PoldCheer (AI) | — | 43 | 21 | 2 | 0 | 10 | 0.83 | 1 | 3045 |
| PINGNIIAMNOFENE (AI) | — | 38 | 32 | 0 | 6 | 11 | 0.63 | 0 | 2644 |
| Itsando (AI) | — | 25 | 17 | 0 | 12 | 12 | 0.40 | 1 | 2509 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| omegawolf2003@live | 1237▲ +55 | 243 | 139 | 3 | 30 | 7 | 4.96 | 0 | 13908 |
| djangley (AI) | — | 52 | 25 | 0 | 8 | 11 | 0.91 | 0 | 2814 |
| Fairnigither (AI) | — | 48 | 26 | 0 | 0 | 8 | 0.94 | 0 | 2565 |
| Nicolban41894 (AI) | — | 40 | 23 | 0 | 12 | 9 | 0.80 | 0 | 2362 |
| DICITORIP (AI) | — | 38 | 9 | 1 | 4 | 10 | 0.62 | 0 | 2104 |
| Teckon6 (AI) | — | 37 | 24 | 0 | 2 | 10 | 0.73 | 0 | 2095 |
| frezninejunator (AI) | — | 37 | 16 | 0 | 4 | 10 | 0.66 | 0 | 1844 |
| S8GJmoke (AI) | — | 26 | 16 | 0 | 0 | 8 | 0.57 | 0 | 1540 |
| Junior53257 (AI) | — | 28 | 10 | 0 | 8 | 12 | 0.44 | 0 | 1488 |
| olokuyo (AI) | — | 29 | 14 | 0 | 0 | 6 | 0.67 | 0 | 1344 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:13 | sector_1_a | Team 1 | 16 | HeadChipp, ZazomDa62914, PoldCheer |
| 16:01 | sector_2_a | Team 1 | 6 | SennyN, Itsando |
| 19:21 | sector_3_b | Team 1 | 14 | NamiwannSpecto, HeadChipp, Corni19170, SennyN, ZazomDa62914, ratarrain2009 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.