decode: proto 302 · 1656 stat syncs · 450 zone events · 725 soldier mappings · 3.01s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| krakasabr_08 | 987▲ +38 | 151 | 24 | 2 | 3 | 1 | 16.78 | 0 | 7357 |
| datel3 | 1065▲ +60 | 114 | 19 | 0 | 10 | 2 | 10.36 | 0 | 5134 |
| Sunset_Shimmer2 | 1090▲ +90 | 100 | 11 | 0 | 3 | 1 | 7.14 | 0 | 3852 |
| lord64292 (AI) | — | 28 | 10 | 1 | 10 | 2 | 2.15 | 0 | 2084 |
| fooon1326 (AI) | — | 30 | 10 | 0 | 20 | 8 | 0.77 | 0 | 2004 |
| seapitob2k (AI) | — | 21 | 6 | 0 | 8 | 6 | 0.58 | 0 | 1244 |
| Minatoline (AI) | — | 18 | 12 | 0 | 0 | 5 | 0.60 | 0 | 970 |
| gssega (AI) | — | 11 | 5 | 1 | 0 | 4 | 0.42 | 0 | 754 |
| haiger22619 (AI) | — | 7 | 4 | 0 | 6 | 1 | 0.88 | 0 | 502 |
| ClaySakos (AI) | — | 9 | 1 | 0 | 0 | 4 | 0.39 | 0 | 330 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| matt#119 | 1065▼ -68 | 36 | 22 | 2 | 0 | 3 | 2.77 | 0 | 2710 |
| Kavabanga_007 | 846▼ -154 | 39 | 20 | 0 | 0 | 2 | 3.55 | 0 | 1985 |
| elenblack98 (AI) | — | 26 | 11 | 0 | 0 | 7 | 0.65 | 0 | 1551 |
| Snow58269 (AI) | — | 21 | 10 | 0 | 2 | 12 | 0.33 | 0 | 1099 |
| weetedr7df (AI) | — | 10 | 6 | 1 | 8 | 11 | 0.15 | 0 | 1064 |
| cix948 (AI) | — | 15 | 12 | 0 | 4 | 9 | 0.31 | 0 | 984 |
| Filinkae (AI) | — | 15 | 11 | 0 | 0 | 11 | 0.24 | 0 | 945 |
| juirikp331 (AI) | — | 12 | 12 | 0 | 0 | 12 | 0.19 | 0 | 830 |
| LuckyCant (AI) | — | 17 | 9 | 0 | 0 | 8 | 0.38 | 0 | 820 |
| pawe2109 (AI) | — | 15 | 8 | 0 | 0 | 13 | 0.19 | 0 | 750 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.