decode: proto 302 · 3195 stat syncs · 1038 zone events · 1213 soldier mappings · 6.56s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dima_komsa | 1110▲ +110 | 147 | 103 | 4 | 68 | 10 | 2.30 | 1 | 11843 |
| bugurt456 | 703▲ +15 | 147 | 105 | 3 | 0 | 10 | 4.74 | 1 | 10190 |
| SpAiSuxa | 608▼ -54 | 82 | 55 | 1 | 1 | 3 | 4.82 | 0 | 6094 |
| Shubox (AI) | — | 40 | 24 | 0 | 16 | 11 | 0.69 | 1 | 3258 |
| Murreyx (AI) | — | 34 | 21 | 0 | 6 | 12 | 0.57 | 3 | 2984 |
| LUNDEDE (AI) | — | 43 | 21 | 1 | 2 | 14 | 0.57 | 1 | 2559 |
| SeresTrun (AI) | — | 31 | 13 | 0 | 16 | 14 | 0.43 | 0 | 2184 |
| FazePanda (AI) | — | 33 | 14 | 0 | 0 | 13 | 0.47 | 2 | 2100 |
| G1nicy (AI) | — | 30 | 16 | 0 | 0 | 13 | 0.45 | 1 | 2085 |
| danninonin (AI) | — | 22 | 15 | 0 | 0 | 12 | 0.41 | 0 | 1800 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Kailipso | 1190▲ +111 | 169 | 62 | 4 | 2 | 14 | 2.09 | 0 | 8295 |
| spurtuk | 1074▼ -44 | 128 | 32 | 0 | 20 | 6 | 3.56 | 0 | 6032 |
| yuamles (AI) | — | 33 | 18 | 1 | 18 | 11 | 0.49 | 0 | 2472 |
| Deviles (AI) | — | 46 | 21 | 0 | 0 | 11 | 0.66 | 0 | 2204 |
| zacelboi (AI) | — | 30 | 9 | 1 | 8 | 12 | 0.45 | 0 | 2074 |
| etocoticenting (AI) | — | 27 | 18 | 0 | 16 | 11 | 0.44 | 0 | 2024 |
| jokerjecsan (AI) | — | 35 | 20 | 0 | 0 | 9 | 0.62 | 0 | 1885 |
| Rixa1272 (AI) | — | 30 | 17 | 0 | 6 | 11 | 0.50 | 0 | 1808 |
| Prekyal (AI) | — | 33 | 12 | 0 | 2 | 9 | 0.61 | 0 | 1656 |
| remonny30018 (AI) | — | 30 | 17 | 0 | 0 | 11 | 0.48 | 0 | 1644 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:27 | sector_1_a | Team 1 | 10 | bugurt456, Murreyx, G1nicy |
| 18:48 | sector_2_a | Team 1 | 7 | Murreyx, FazePanda, Shubox, LUNDEDE |
| 21:53 | sector_3_b | Team 1 | 6 | dima_komsa, Murreyx, FazePanda |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.