decode: proto 302 · 3236 stat syncs · 974 zone events · 991 soldier mappings · 4.15s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Skely6 | 1098▲ +98 | 173 | 92 | 1 | 27 | 10 | 2.98 | 2 | 10730 |
| Gerakи | 805▼ -195 | 42 | 28 | 0 | 2 | 7 | 1.50 | 2 | 3813 |
| Alensps (AI) | — | 28 | 16 | 0 | 6 | 9 | 0.65 | 2 | 3453 |
| Prinally (AI) | — | 33 | 13 | 0 | 22 | 11 | 0.60 | 0 | 3098 |
| shma (AI) | — | 31 | 13 | 0 | 0 | 8 | 0.70 | 2 | 3031 |
| PressingStrange | 400▼ -1 | 51 | 21 | 0 | 0 | 13 | 1.02 | 1 | 2840 |
| Vedes (AI) | — | 22 | 10 | 1 | 0 | 10 | 0.47 | 0 | 1990 |
| patrick501 (AI) | — | 22 | 7 | 0 | 4 | 12 | 0.37 | 0 | 1828 |
| Konath (AI) | — | 24 | 10 | 0 | 10 | 10 | 0.47 | 0 | 1593 |
| WhiteGames33347 (AI) | — | 16 | 3 | 0 | 0 | 10 | 0.31 | 0 | 1050 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Boss_Pro | 1190▲ +130 | 146 | 46 | 2 | 0 | 3 | 10.43 | 1 | 9065 |
| Chikos (AI) | — | 38 | 10 | 0 | 26 | 9 | 0.70 | 1 | 3843 |
| Reaper (AI) | — | 33 | 21 | 1 | 20 | 9 | 0.62 | 1 | 3783 |
| BayconTomyjo (AI) | — | 34 | 10 | 0 | 4 | 9 | 0.65 | 2 | 3663 |
| FEDORvonBOCK | 756▼ -33 | 65 | 27 | 0 | 2 | 4 | 2.71 | 0 | 3653 |
| sonman (AI) | — | 41 | 17 | 1 | 0 | 10 | 0.72 | 0 | 3360 |
| LKROY80599 (AI) | — | 47 | 20 | 0 | 8 | 10 | 0.82 | 1 | 3104 |
| Hantur27066 (AI) | — | 18 | 11 | 1 | 10 | 9 | 0.33 | 1 | 2739 |
| Comechek11 (AI) | — | 20 | 9 | 0 | 0 | 7 | 0.48 | 1 | 1975 |
| hammangelock (AI) | — | 36 | 8 | 0 | 0 | 9 | 0.77 | 0 | 1930 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_a | Team 1 | 8 | Skely6, Gerakи, Alensps, shma |
| 7:47 | sector_4_a | Team 1 | 7 | Skely6, Gerakи, PressingStrange, Alensps, shma |
| 12:58 | sector_5_a | Team 2 | 17 | Boss_Pro, Reaper, Comechek11, Hantur27066, BayconTomyjo, LKROY80599 |
| 25:17 | sector_4_a | Team 2 | 7 | BayconTomyjo, Chikos |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.