decode: proto 302 · 2460 stat syncs · 1050 zone events · 944 soldier mappings · 3.5s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Konstant111 | 1164▲ +65 | 151 | 54 | 1 | 13 | 4 | 6.57 | 0 | 7884 |
| kevin54895 | 1104▼ -74 | 103 | 12 | 1 | 20 | 4 | 4.29 | 0 | 4326 |
| Gomerik2009 (AI) | — | 39 | 23 | 0 | 28 | 8 | 0.93 | 0 | 3054 |
| andy24616 (AI) | — | 40 | 25 | 2 | 0 | 7 | 1.00 | 0 | 2505 |
| BigGwit16294 (AI) | — | 46 | 25 | 0 | 2 | 7 | 1.24 | 0 | 2268 |
| 7s4tpz6e8u (AI) | — | 27 | 17 | 0 | 10 | 7 | 0.68 | 0 | 1822 |
| Redisthiculat (AI) | — | 31 | 18 | 0 | 0 | 8 | 0.76 | 0 | 1690 |
| Ro78 (AI) | — | 27 | 19 | 0 | 4 | 10 | 0.51 | 0 | 1632 |
| andreal666 (AI) | — | 26 | 19 | 0 | 0 | 8 | 0.57 | 0 | 1474 |
| r36uwq3yz (AI) | — | 19 | 12 | 0 | 0 | 8 | 0.44 | 0 | 1074 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sumter#1 | 900▼ -8 | 112 | 85 | 1 | 0 | 10 | 1.62 | 1 | 6885 |
| mrllforgo (AI) | — | 51 | 39 | 0 | 0 | 8 | 1.19 | 2 | 3690 |
| BLALECOGE (AI) | — | 33 | 24 | 0 | 24 | 10 | 0.62 | 2 | 3488 |
| PandAKoZ12695 (AI) | — | 36 | 20 | 1 | 20 | 8 | 0.84 | 2 | 3283 |
| ThurTheWood (AI) | — | 32 | 21 | 0 | 38 | 10 | 0.62 | 0 | 2994 |
| u2kacjq7grn (AI) | — | 34 | 24 | 0 | 8 | 9 | 0.63 | 1 | 2779 |
| IOpeNiko (AI) | — | 29 | 19 | 1 | 4 | 9 | 0.64 | 0 | 1969 |
| babakadung (AI) | — | 21 | 11 | 0 | 0 | 11 | 0.33 | 2 | 1710 |
| yangjoon (AI) | — | 19 | 15 | 0 | 0 | 8 | 0.42 | 1 | 1685 |
| ArmeOop (AI) | — | 14 | 9 | 0 | 0 | 9 | 0.28 | 0 | 1050 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:53 | sector_1_b | Team 2 | 20 | sumter#1, u2kacjq7grn, babakadung, PandAKoZ12695, BLALECOGE, mrllforgo |
| 12:02 | sector_2_a | Team 2 | 10 | babakadung, PandAKoZ12695, BLALECOGE, yangjoon, mrllforgo |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.