decode: proto 302 · 1885 stat syncs · 0 zone events · 699 soldier mappings · 2.75s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 约翰戴维斯 | 715▲ +7 | 51 | 46 | 1 | 0 | 0 | 51.00 | 0 | 4126 |
| antho9467@live | 821▲ +67 | 45 | 26 | 1 | 17 | 4 | 1.41 | 0 | 3381 |
| Arbeeeeee | 892▼ -6 | 46 | 23 | 3 | 1 | 6 | 1.44 | 0 | 3376 |
| yann111 (AI) | — | 30 | 20 | 0 | 2 | 7 | 0.79 | 0 | 2629 |
| JGBYRTV30175 (AI) | — | 37 | 14 | 0 | 12 | 5 | 1.19 | 0 | 2533 |
| twitchtv27042 (AI) | — | 30 | 10 | 1 | 0 | 7 | 0.79 | 0 | 2385 |
| Clucaskion (AI) | — | 32 | 18 | 1 | 0 | 6 | 0.94 | 0 | 1794 |
| tyser001 (AI) | — | 24 | 10 | 0 | 4 | 6 | 0.62 | 0 | 1649 |
| cxto6by2a (AI) | — | 23 | 9 | 0 | 0 | 6 | 0.64 | 0 | 1471 |
| Jasanlin (AI) | — | 18 | 7 | 0 | 14 | 5 | 0.62 | 0 | 1354 |
| vave_gase ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| pauk4855286 | 1267▲ +61 | 61 | 35 | 0 | 29 | 7 | 1.49 | 0 | 4404 |
| Nillkiggers88 | 489▲ +13 | 38 | 21 | 0 | 48 | 9 | 0.79 | 0 | 2344 |
| Zairry65376 (AI) | — | 33 | 11 | 0 | 0 | 8 | 0.70 | 0 | 1575 |
| Arton (AI) | — | 29 | 13 | 0 | 2 | 6 | 0.78 | 0 | 1508 |
| Tyxtar | 562▼ -47 | 21 | 11 | 0 | 0 | 3 | 2.10 | 0 | 1460 |
| Rheron (AI) | — | 28 | 15 | 0 | 0 | 4 | 1.17 | 0 | 1410 |
| loveldaisema (AI) | — | 28 | 11 | 0 | 0 | 6 | 0.72 | 0 | 1289 |
| ihaysherrett (AI) | — | 21 | 15 | 0 | 0 | 8 | 0.49 | 0 | 1164 |
| bobbakoser (AI) | — | 21 | 11 | 0 | 0 | 5 | 0.70 | 0 | 1164 |
| Grint (AI) | — | 16 | 11 | 0 | 0 | 4 | 0.70 | 0 | 940 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:38 | sector_1 | Team 1 | 0 | |
| 5:08 | sector_1 | Team 1 | 0 | |
| 10:21 | sector_2 | Team 1 | 0 | |
| 13:59 | sector_2 | Team 1 | 0 | |
| 17:20 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.