decode: proto 302 · 2325 stat syncs · 728 zone events · 641 soldier mappings · 3.51s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 羅必達與傅立葉 | 1237▲ +21 | 117 | 20 | 3 | 0 | 7 | 2.44 | 1 | 6295 |
| mizsen_TW | 1078▲ +108 | 82 | 14 | 2 | 17 | 2 | 5.86 | 1 | 4944 |
| Igor38915 (AI) | — | 15 | 3 | 0 | 22 | 8 | 0.34 | 1 | 2769 |
| 山本五十六元帥 | 841▼ -12 | 44 | 22 | 0 | 0 | 3 | 4.40 | 0 | 2475 |
| Arikado45#1 | 983▼ -102 | 18 | 7 | 1 | 38 | 2 | 3.00 | 0 | 1928 |
| AllenSkunk (AI) | — | 12 | 6 | 0 | 16 | 4 | 0.57 | 0 | 1654 |
| FATALK58293 (AI) | — | 17 | 8 | 0 | 0 | 6 | 0.55 | 1 | 1575 |
| Frezuni (AI) | — | 19 | 5 | 0 | 0 | 4 | 0.73 | 0 | 1470 |
| Rixa1272 (AI) | — | 12 | 4 | 0 | 0 | 6 | 0.38 | 0 | 1450 |
| Fordechen (AI) | — | 10 | 3 | 0 | 0 | 2 | 0.62 | 1 | 859 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GTA하고싶다 | 1310▲ +18 | 86 | 28 | 2 | 0 | 8 | 1.65 | 1 | 4730 |
| Ferrerjauz@live | 879▼ -121 | 26 | 8 | 0 | 0 | 7 | 0.68 | 1 | 2400 |
| Torcukman (AI) | — | 19 | 5 | 0 | 16 | 6 | 0.61 | 0 | 2188 |
| DavidL16 (AI) | — | 11 | 4 | 0 | 6 | 4 | 0.50 | 2 | 1879 |
| NergenRocking (AI) | — | 13 | 3 | 0 | 22 | 9 | 0.28 | 0 | 1859 |
| packyszah300 (AI) | — | 16 | 6 | 0 | 2 | 7 | 0.39 | 0 | 1748 |
| ThePital (AI) | — | 19 | 8 | 0 | 0 | 5 | 0.66 | 1 | 1665 |
| Marcist49270 (AI) | — | 16 | 6 | 0 | 0 | 5 | 0.48 | 1 | 1660 |
| jinnieng (AI) | — | 11 | 2 | 0 | 4 | 8 | 0.26 | 1 | 1589 |
| Couchpo | 874▼ -54 | 19 | 5 | 1 | 3 | 2 | 1.58 | 0 | 1569 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:42 | stable | Team 1 | 10 | mizsen_TW, Igor38915, FATALK58293 |
| 1:43 | church | Team 2 | 14 | Ferrerjauz@live, DavidL16, Marcist49270, jinnieng, ThePital |
| 1:47 | headquarters | Team 1 | 3 | 羅必達與傅立葉 |
| 3:28 | headquarters | Team 2 | 5 | GTA하고싶다, DavidL16 |
| 3:46 | church | Team 1 | 6 | Fordechen |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.