decode: proto 302 · 2852 stat syncs · 1218 zone events · 687 soldier mappings · 3.89s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| КОРЕШ777 | 1476▲ +9 | 123 | 59 | 0 | 0 | 5 | 3.84 | 1 | 8745 |
| olkusainov | 421▼ -39 | 43 | 8 | 1 | 48 | 4 | 2.39 | 2 | 4995 |
| Mastersiro (AI) | — | 21 | 8 | 0 | 28 | 5 | 0.78 | 0 | 3499 |
| evgn1935 (AI) | — | 23 | 11 | 1 | 0 | 5 | 0.82 | 1 | 3360 |
| DongZeamra (AI) | — | 30 | 18 | 0 | 2 | 4 | 1.20 | 0 | 3234 |
| gamerishskybako (AI) | — | 23 | 5 | 0 | 0 | 7 | 0.68 | 0 | 2755 |
| jeremon1309 (AI) | — | 25 | 9 | 0 | 0 | 5 | 1.04 | 1 | 2720 |
| KwayBlau (AI) | — | 21 | 7 | 0 | 14 | 4 | 1.00 | 1 | 2619 |
| Zetzer (AI) | — | 18 | 7 | 0 | 0 | 4 | 0.78 | 0 | 2530 |
| CaptainFurik (AI) | — | 22 | 7 | 0 | 0 | 6 | 0.61 | 0 | 2195 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Virgin#6 | 797▲ +63 | 83 | 57 | 1 | 15 | 7 | 1.77 | 2 | 8229 |
| skilsaul (AI) | — | 22 | 11 | 0 | 0 | 7 | 0.63 | 2 | 2584 |
| John68952 (AI) | — | 22 | 13 | 0 | 0 | 6 | 0.63 | 0 | 2430 |
| jobbii (AI) | — | 19 | 11 | 0 | 22 | 6 | 0.44 | 0 | 2248 |
| COGINGODERI (AI) | — | 20 | 10 | 0 | 2 | 7 | 0.56 | 0 | 2244 |
| Bensamaku (AI) | — | 23 | 12 | 0 | 0 | 6 | 0.68 | 0 | 1925 |
| Brassey29 (AI) | — | 21 | 8 | 0 | 0 | 6 | 0.62 | 1 | 1835 |
| poop52575 (AI) | — | 16 | 14 | 0 | 0 | 5 | 0.62 | 1 | 1780 |
| SirInZeeni (AI) | — | 22 | 11 | 0 | 2 | 6 | 0.65 | 0 | 1564 |
| pse200005 (AI) | — | 15 | 4 | 0 | 2 | 6 | 0.48 | 0 | 1199 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:33 | street | Team 1 | 10 | КОРЕШ777, jeremon1309 |
| 1:42 | capzone[poly] | Team 2 | 14 | Virgin#6, poop52575, Brassey29, skilsaul |
| 2:16 | hotel | Team 1 | 8 | olkusainov, evgn1935, KwayBlau |
| 4:48 | hotel | Team 2 | 6 | Virgin#6, skilsaul |
| 5:09 | capzone[poly] | Team 1 | 3 | olkusainov |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.