decode: proto 302 · 2101 stat syncs · 668 zone events · 527 soldier mappings · 3.54s · game 0.7.4.72
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:43 | street | Japan | 8 | IssacYordick, Time68882, VladThySlav |
| 1:50 | railway_station | USSR | 4 | Keb1997@live, Babybird1221@live |
| 1:52 | post_office | Japan | 6 | -Zum- |
| 2:03 | capzone[poly] | USSR | 2 | DisabledShinobi |
| 2:21 | hotel | Japan | 6 | FredtheRaccoon, gunggua |
| 3:04 | railway_station | Japan | 4 | VladThySlav |
| 3:11 | capzone[poly] | Japan | 6 | IssacYordick, mobius13_MGminsk |
| 4:13 | post_office | USSR | 7 | DisabledShinobi, Horizonjose@live |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.