decode: proto 302 · 2612 stat syncs · 0 zone events · 1028 soldier mappings · 5.04s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FIDJIT@psn | 1161▲ +28 | 142 | 94 | 0 | 45 | 6 | 3.94 | 0 | 9602 |
| sTIAME (AI) | — | 65 | 52 | 0 | 0 | 9 | 1.27 | 0 | 4647 |
| ParalIts (AI) | — | 48 | 36 | 0 | 0 | 9 | 0.89 | 0 | 3484 |
| PlaysitoS (AI) | — | 30 | 19 | 0 | 30 | 10 | 0.60 | 0 | 3002 |
| nickbar1223 (AI) | — | 31 | 19 | 0 | 20 | 10 | 0.57 | 0 | 2857 |
| Maxi (AI) | — | 35 | 19 | 0 | 4 | 10 | 0.67 | 0 | 2821 |
| NoobUcusy56038 (AI) | — | 38 | 23 | 1 | 0 | 9 | 0.78 | 0 | 2793 |
| tomajtang (AI) | — | 34 | 22 | 0 | 6 | 9 | 0.69 | 0 | 2319 |
| SKIPPY_KAT_@psn | 721▼ -36 | 51 | 7 | 1 | 0 | 1 | 12.75 | 0 | 2295 |
| DrRedDead (AI) | — | 24 | 19 | 0 | 0 | 9 | 0.48 | 0 | 2295 |
| DapaDodan2074 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sachiprawn583@psn | 827▼ -1 | 139 | 71 | 2 | 0 | 6 | 4.21 | 0 | 8100 |
| coolarkdocal (AI) | — | 27 | 20 | 0 | 36 | 9 | 0.51 | 0 | 2782 |
| tanchman (AI) | — | 33 | 18 | 0 | 12 | 12 | 0.49 | 0 | 2734 |
| Lands (AI) | — | 46 | 31 | 0 | 2 | 12 | 0.71 | 0 | 2594 |
| xBlack41023 (AI) | — | 46 | 32 | 0 | 0 | 10 | 0.78 | 0 | 2470 |
| promek1211 (AI) | — | 30 | 18 | 0 | 20 | 8 | 0.68 | 0 | 2218 |
| 44wbtfxew (AI) | — | 23 | 16 | 0 | 4 | 7 | 0.62 | 0 | 1948 |
| xxxXXB (AI) | — | 37 | 23 | 0 | 0 | 9 | 0.70 | 0 | 1850 |
| Kapinyoud (AI) | — | 29 | 10 | 0 | 16 | 10 | 0.52 | 0 | 1798 |
| Jonny11247 (AI) | — | 24 | 18 | 1 | 8 | 9 | 0.44 | 0 | 1734 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:44 | sector_1 | Team 1 | 0 | |
| 8:01 | sector_1 | Team 1 | 0 | |
| 9:59 | sector_2 | Team 1 | 0 | |
| 22:03 | sector_2 | Team 1 | 0 | |
| 25:28 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.