decode: proto 302 · 3429 stat syncs · 1506 zone events · 1245 soldier mappings · 7.27s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TW0iC@live | 915▼ -85 | 127 | 100 | 2 | 39 | 6 | 4.10 | 0 | 9129 |
| Rica453087@live ✗ | 808▼ -49 | 95 | 63 | 2 | 37 | 10 | 2.07 | 0 | 6704 |
| ctatavilAdis (AI) | — | 57 | 37 | 2 | 0 | 12 | 0.89 | 1 | 4295 |
| deadc721 (AI) | — | 58 | 46 | 0 | 0 | 12 | 0.88 | 1 | 4235 |
| GaSquinzi (AI) | — | 47 | 37 | 0 | 4 | 13 | 0.69 | 3 | 3928 |
| Casanin97590 (AI) | — | 51 | 31 | 0 | 0 | 11 | 0.91 | 2 | 3836 |
| DanTarIT (AI) | — | 38 | 22 | 0 | 12 | 12 | 0.63 | 2 | 3154 |
| Michelali (AI) | — | 46 | 33 | 0 | 0 | 11 | 0.85 | 1 | 3110 |
| d2wpyamkpd (AI) | — | 36 | 24 | 0 | 0 | 12 | 0.56 | 2 | 3065 |
| efdx27 (AI) | — | 36 | 26 | 0 | 6 | 13 | 0.55 | 1 | 2885 |
| Realex85465 (AI) | — | 10 | 8 | 0 | 0 | 3 | 0.77 | 0 | 630 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ITZKOATL88@live | 1245▲ +42 | 174 | 89 | 2 | 88 | 9 | 4.14 | 0 | 10210 |
| HankMunder (AI) | — | 62 | 40 | 0 | 6 | 14 | 0.78 | 0 | 3348 |
| muyhyjsho (AI) | — | 43 | 29 | 0 | 18 | 11 | 0.72 | 0 | 3022 |
| Failmann (AI) | — | 45 | 19 | 2 | 12 | 11 | 0.73 | 0 | 2833 |
| yyw461zyj3 (AI) | — | 41 | 28 | 0 | 12 | 11 | 0.68 | 0 | 2784 |
| xxxxxyanzgain (AI) | — | 49 | 14 | 0 | 14 | 11 | 0.82 | 0 | 2731 |
| SRabped (AI) | — | 48 | 25 | 1 | 2 | 13 | 0.64 | 0 | 2724 |
| NextorMath (AI) | — | 53 | 27 | 0 | 0 | 10 | 0.95 | 0 | 2528 |
| Tanka111 (AI) | — | 29 | 19 | 0 | 22 | 10 | 0.48 | 0 | 2366 |
| Breaky (AI) | — | 35 | 27 | 1 | 0 | 11 | 0.55 | 0 | 2274 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:22 | sector_1_a | Team 1 | 19 | deadc721, GaSquinzi, Michelali, DanTarIT, Casanin97590 |
| 13:39 | sector_2_a | Team 1 | 14 | efdx27, GaSquinzi, DanTarIT, d2wpyamkpd, Casanin97590 |
| 26:56 | sector_3_a | Team 1 | 6 | ctatavilAdis, GaSquinzi, d2wpyamkpd |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.