decode: proto 302 · 2524 stat syncs · 1060 zone events · 665 soldier mappings · 2.48s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Stivchik_19 | 1047▲ +47 | 88 | 58 | 0 | 14 | 4 | 3.14 | 1 | 6203 |
| Радсел | 1453▲ +2 | 53 | 24 | 0 | 5 | 4 | 3.79 | 2 | 5274 |
| skilsaul (AI) | — | 18 | 11 | 0 | 22 | 5 | 0.62 | 1 | 3979 |
| cwybann23 (AI) | — | 26 | 12 | 0 | 18 | 3 | 1.53 | 2 | 3349 |
| BlackStot98814 (AI) | — | 27 | 11 | 0 | 0 | 5 | 0.93 | 0 | 2940 |
| ESTNiom (AI) | — | 25 | 12 | 0 | 16 | 6 | 0.83 | 1 | 2919 |
| rams2 | 492▼ -61 | 25 | 13 | 0 | 0 | 6 | 0.78 | 2 | 2565 |
| ErSwagFoY (AI) | — | 10 | 8 | 1 | 0 | 5 | 0.37 | 1 | 2250 |
| Wearlo (AI) | — | 25 | 10 | 1 | 0 | 5 | 0.78 | 0 | 2135 |
| kannor818 (AI) | — | 22 | 15 | 0 | 0 | 5 | 0.76 | 0 | 2010 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SHI-MI-ZU ✗ | 1608▼ -7 | 116 | 62 | 1 | 0 | 6 | 3.05 | 1 | 6915 |
| Deypumi1215 (AI) | — | 15 | 13 | 0 | 32 | 7 | 0.38 | 1 | 2979 |
| evgn1935 (AI) | — | 20 | 19 | 0 | 4 | 6 | 0.61 | 0 | 2889 |
| pirefiesten (AI) | — | 17 | 11 | 0 | 18 | 7 | 0.40 | 1 | 2814 |
| ThieKaduKill (AI) | — | 11 | 8 | 0 | 0 | 7 | 0.27 | 1 | 2225 |
| JoseJeranFuto (AI) | — | 18 | 13 | 0 | 16 | 3 | 1.29 | 0 | 2094 |
| MashiChuckGoo (AI) | — | 19 | 13 | 0 | 10 | 5 | 0.59 | 0 | 1979 |
| Omeedy11659 (AI) | — | 19 | 14 | 0 | 0 | 6 | 0.58 | 1 | 1780 |
| SonsuneLove (AI) | — | 19 | 17 | 0 | 0 | 5 | 0.63 | 1 | 1720 |
| KILLTOMANCAST (AI) | — | 9 | 7 | 0 | 0 | 3 | 0.43 | 0 | 1095 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:48 | hotel | Team 1 | 4 | Радсел |
| 1:58 | capzone[poly] | Team 1 | 15 | rams2, cwybann23, ErSwagFoY, skilsaul |
| 2:17 | street | Team 2 | 7 | Deypumi1215, pirefiesten, ThieKaduKill, SonsuneLove |
| 3:29 | street | Team 1 | 10 | rams2, Радсел, Stivchik_19, cwybann23, ESTNiom |
| 3:48 | hotel | Team 2 | 2 | SHI-MI-ZU, Omeedy11659 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.