decode: proto 302 · 3639 stat syncs · 0 zone events · 1357 soldier mappings · 6.08s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Koizoku13@psn | 1180▼ -10 | 150 | 111 | 2 | 1 | 7 | 3.85 | 0 | 9192 |
| SanTaMu3rTe8634@live | 1148▼ -3 | 126 | 80 | 3 | 41 | 4 | 7.41 | 0 | 8529 |
| arnye@live | 745▼ -47 | 95 | 71 | 0 | 0 | 14 | 1.90 | 0 | 5595 |
| Dacori_the_mvp19@psn | 670▼ -330 | 68 | 46 | 0 | 16 | 16 | 0.67 | 0 | 5048 |
| policial_reptil1@psn | 512▼ -104 | 78 | 59 | 1 | 0 | 9 | 2.36 | 0 | 4979 |
| vice334 (AI) | — | 41 | 25 | 1 | 20 | 16 | 0.49 | 0 | 4199 |
| oou75qo4sr (AI) | — | 44 | 32 | 0 | 0 | 16 | 0.53 | 0 | 3723 |
| ElKahmote@live | 754▼ -286 | 64 | 27 | 0 | 0 | 7 | 2.37 | 0 | 2950 |
| samai89 (AI) | — | 29 | 17 | 0 | 14 | 12 | 0.43 | 0 | 2529 |
| Lemonstapi33026 (AI) | — | 27 | 19 | 1 | 0 | 17 | 0.31 | 0 | 2450 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PriorToThis1215@live | 1717▲ +20 | 125 | 44 | 3 | 52 | 14 | 1.29 | 0 | 7677 |
| JuanCuterik (AI) | — | 45 | 24 | 0 | 4 | 11 | 0.74 | 0 | 3115 |
| Jung34018 (AI) | — | 38 | 19 | 0 | 16 | 15 | 0.47 | 0 | 2614 |
| Peptainte (AI) | — | 32 | 19 | 0 | 14 | 14 | 0.44 | 0 | 2228 |
| THEKIDFNORIE@live | 813▲ +4 | 45 | 9 | 0 | 0 | 13 | 0.53 | 0 | 2030 |
| lovelord (AI) | — | 38 | 11 | 0 | 6 | 14 | 0.51 | 0 | 1966 |
| Becker_Knight_20@psn | 440▲ +12 | 41 | 15 | 0 | 0 | 17 | 0.61 | 0 | 1815 |
| TheMapio (AI) | — | 34 | 18 | 0 | 0 | 12 | 0.51 | 0 | 1764 |
| dadio514@psn | 437▲ +13 | 35 | 8 | 0 | 0 | 12 | 0.71 | 0 | 1380 |
| 1cdywazu6 (AI) | — | 128 | 0 | 7 | 0 | 0 | 1.60 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:05 | sector_1 | Japan | 0 | |
| 12:21 | sector_1 | Japan | 0 | |
| 17:51 | sector_2 | Japan | 0 | |
| 26:09 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.