decode: proto 302 · 1324 stat syncs · 422 zone events · 494 soldier mappings · 7.98s · game 0.7.4.72
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BrSoLi | 1358▲ +29 | 121 | 75 | 0 | 16 | 1 | 10.08 | 2 | 7906 |
| SkyeElizabeth | 698▼ -71 | 65 | 7 | 2 | 0 | 1 | 9.29 | 0 | 3330 |
| Marker20547 (AI) | — | 27 | 8 | 0 | 0 | 3 | 1.69 | 2 | 1780 |
| z48xny1u1d (AI) | — | 15 | 5 | 1 | 0 | 3 | 0.83 | 2 | 1725 |
| kimonsnox (AI) | — | 9 | 3 | 0 | 0 | 2 | 0.64 | 2 | 1435 |
| Sada14544 (AI) | — | 9 | 2 | 0 | 4 | 3 | 0.53 | 2 | 1389 |
| evgn1935 (AI) | — | 7 | 4 | 0 | 4 | 3 | 0.37 | 2 | 1289 |
| oxospgt13m (AI) | — | 15 | 8 | 0 | 0 | 1 | 1.88 | 1 | 1200 |
| Alexist200 (AI) | — | 8 | 1 | 0 | 6 | 2 | 0.80 | 1 | 1004 |
| SonsuneLove (AI) | — | 13 | 3 | 0 | 0 | 3 | 0.72 | 0 | 734 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SPOK (AI) | — | 28 | 15 | 0 | 10 | 5 | 0.93 | 0 | 1749 |
| y5w7etpyz9 (AI) | — | 15 | 10 | 0 | 8 | 5 | 0.47 | 0 | 1094 |
| Caption123 (AI) | — | 14 | 11 | 1 | 0 | 5 | 0.45 | 0 | 930 |
| Killer61267 (AI) | — | 14 | 4 | 0 | 4 | 5 | 0.50 | 0 | 749 |
| Zniter10305 (AI) | — | 15 | 8 | 0 | 0 | 4 | 0.75 | 0 | 734 |
| jec18000@psn | 513▼ -35 | 14 | 9 | 0 | 0 | 5 | 0.52 | 0 | 730 |
| OneGoodTheMA (AI) | — | 11 | 5 | 0 | 2 | 5 | 0.41 | 0 | 639 |
| BigWINE (AI) | — | 13 | 6 | 0 | 0 | 6 | 0.41 | 0 | 585 |
| Coppie9743 (AI) | — | 7 | 6 | 0 | 2 | 8 | 0.17 | 0 | 504 |
| BooghisKacon (AI) | — | 6 | 0 | 0 | 0 | 4 | 0.26 | 0 | 255 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:45 | sector_3_c | Team 1 | 12 | BrSoLi, Alexist200, oxospgt13m, evgn1935, kimonsnox, Sada14544 |
| 7:55 | sector_4_a | Team 1 | 7 | Marker20547, z48xny1u1d, Sada14544 |
| 11:19 | sector_5_b | Team 1 | 9 | BrSoLi, evgn1935, Marker20547, z48xny1u1d, kimonsnox |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.