decode: proto 302 · 2290 stat syncs · 554 zone events · 896 soldier mappings · 6.36s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| major477 | 2037▲ +2 | 132 | 12 | 3 | 44 | 6 | 3.30 | 0 | 7093 |
| redm11 | 1533▲ +4 | 81 | 10 | 0 | 26 | 2 | 6.23 | 0 | 4166 |
| пиздюкмаксимка | 1572▲ +2 | 75 | 1 | 3 | 0 | 6 | 2.42 | 0 | 3786 |
| skitviken@psn | 802▼ -134 | 30 | 0 | 3 | 0 | 2 | 3.75 | 0 | 2685 |
| Jozzym | 437▼ -12 | 63 | 5 | 2 | 0 | 4 | 2.42 | 0 | 2430 |
| vescovitch | 920▼ -31 | 39 | 17 | 0 | 11 | 8 | 1.26 | 0 | 2054 |
| Trexq1 | 549▼ -18 | 36 | 3 | 1 | 0 | 10 | 0.62 | 0 | 1876 |
| Gurvman | 400 | 46 | 4 | 1 | 3 | 8 | 1.21 | 0 | 1772 |
| Rantha | 554▼ -123 | 33 | 2 | 0 | 0 | 3 | 1.50 | 0 | 1615 |
| artemscerb | 1103▼ -80 | 16 | 1 | 1 | 8 | 7 | 0.44 | 0 | 1233 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Antoine_262 | 1703▲ +47 | 53 | 14 | 4 | 37 | 10 | 0.83 | 1 | 5111 |
| 1LT_Pain | 588▲ +27 | 34 | 17 | 2 | 14 | 8 | 0.65 | 0 | 3066 |
| stoytobueno99 | 1150▲ +168 | 41 | 24 | 1 | 4 | 7 | 1.71 | 0 | 2561 |
| Haneg0101 | 1284▲ +42 | 35 | 21 | 0 | 3 | 7 | 1.00 | 0 | 2047 |
| KvasrGaming@live | 957▼ -43 | 27 | 9 | 0 | 1 | 15 | 0.30 | 1 | 1904 |
| JreGoR@live | 944▼ -56 | 15 | 8 | 0 | 28 | 10 | 0.27 | 0 | 1686 |
| Wardaddy123 ✗ | 1193▼ -6 | 33 | 14 | 0 | 0 | 6 | 1.03 | 0 | 1600 |
| Oldtymer5060@live | 416▼ -3 | 23 | 9 | 0 | 0 | 7 | 0.77 | 0 | 1360 |
| finfish89@live ✗ | 400▲ +88 | 10 | 4 | 0 | 0 | 4 | 0.50 | 1 | 925 |
| Calexia (AI) | — | 1 | 0 | 0 | 8 | 4 | 0.05 | 0 | 334 |
| Memesplayer79 (AI) | — | 3 | 1 | 0 | 0 | 12 | 0.04 | 0 | 135 |
| Raezidaht (AI) | — | 2 | 0 | 0 | 0 | 7 | 0.05 | 0 | 75 |
| Master45 (AI) ✗ | — | 20 | 0 | 0 | 0 | 0 | 0.91 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:10 | sector_1_b | USSR | 4 | finfish89@live, Antoine_262, KvasrGaming@live |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.