decode: proto 302 · 2468 stat syncs · 1164 zone events · 954 soldier mappings · 5.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ello_governor00@psn | 497▲ +20 | 156 | 109 | 2 | 22 | 6 | 4.73 | 0 | 8758 |
| amusing_balcony3@psn | 1259▲ +171 | 108 | 57 | 2 | 40 | 11 | 2.45 | 0 | 6533 |
| alstl04@psn | 968▼ -4 | 86 | 37 | 1 | 7 | 7 | 1.62 | 0 | 4224 |
| Omebutper (AI) | — | 29 | 10 | 0 | 30 | 6 | 0.85 | 0 | 2619 |
| dihaypotropima (AI) | — | 21 | 13 | 1 | 14 | 7 | 0.58 | 0 | 1918 |
| dentun9 (AI) | — | 31 | 17 | 1 | 0 | 5 | 1.29 | 0 | 1890 |
| Verloun0811 (AI) | — | 29 | 15 | 0 | 12 | 6 | 0.81 | 0 | 1500 |
| GOAIICOM (AI) | — | 19 | 15 | 0 | 4 | 7 | 0.53 | 0 | 1448 |
| joejan002 (AI) | — | 26 | 11 | 0 | 0 | 6 | 0.81 | 0 | 1210 |
| PBOKE94965 (AI) | — | 19 | 12 | 0 | 0 | 4 | 0.76 | 0 | 990 |
| yenorn (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jaysonbo84@psn | 908▼ -27 | 110 | 99 | 2 | 0 | 10 | 1.72 | 1 | 7670 |
| GLICK420@live | 1336▼ -38 | 40 | 31 | 2 | 26 | 3 | 5.71 | 0 | 4258 |
| Booooo (AI) | — | 34 | 26 | 1 | 6 | 11 | 0.52 | 0 | 2424 |
| CHONSTEKBOOBBO (AI) | — | 27 | 24 | 0 | 0 | 13 | 0.35 | 1 | 2280 |
| Joekhhlappi (AI) | — | 22 | 18 | 0 | 16 | 6 | 0.59 | 1 | 2114 |
| Apolvar1 (AI) | — | 27 | 20 | 0 | 0 | 10 | 0.49 | 1 | 2085 |
| Yushinito (AI) | — | 23 | 20 | 0 | 0 | 12 | 0.36 | 0 | 1720 |
| deanandrey331 (AI) | — | 26 | 17 | 0 | 4 | 10 | 0.46 | 0 | 1714 |
| gamingwing204 (AI) | — | 18 | 14 | 0 | 0 | 9 | 0.38 | 1 | 1610 |
| TheRegen (AI) | — | 21 | 17 | 0 | 4 | 10 | 0.33 | 0 | 1414 |
| DustyGamer11 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 13:30 | sector_1_a | USSR | 14 | Joekhhlappi, Apolvar1, Jaysonbo84@psn, gamingwing204, CHONSTEKBOOBBO |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.