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every match, every player, every stat

Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-14 22:37start (UTC)
17:19length
609kills
Team 2winner

decode: proto 302 · 1853 stat syncs · 522 zone events · 659 soldier mappings · 1.91s · game 0.7.4.72

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
lucarathid (AI)321501480.7002094
SalyyitClayI (AI)34110460.9711894
GroomCont (AI)29130080.6311685
CTC4351 (AI)191001060.6301504
sesplayz11 (AI)21100060.7501345
geoffyd (AI)2690260.6501204
Handvic (AI)1780470.5001204
AmanninPET (AI)1890670.5601179
icejoeler67009 (AI)20120080.4901135
Salitman (AI)1360680.3311104
BruteLex55@live 000000.0000

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Dandiest40@live944▼ -1275420035.0025555
AtomToxic07@live843▼ -0813410081.0005070
NightSout (AI)371201851.1613312
Gabrielly40889 (AI)42170671.1112398
p7hxob668 (AI)2480031.2022305
Smopel41115 (AI)25110250.9312124
BOK72059 (AI)24110060.6701815
87saogm (AI)25100650.8301769
BoyaPageman12 (AI)1270030.5721530
Clucaskion (AI)2060021.2511270

Captures

1–4 of 4 captures
per page
Time ZoneTeamSoldiersCredited players
3:43sector_3_aTeam 211Dandiest40@live, BoyaPageman12, NightSout, Clucaskion, p7hxob668
7:05sector_2_aTeam 13GroomCont, SalyyitClayI, Salitman
13:51sector_2_aTeam 24Gabrielly40889
17:10o0h12Team 212Dandiest40@live, BoyaPageman12, Smopel41115, p7hxob668
1–4 of 4 captures
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All decoded stats (267 values) — raw JSON

1–21 of 21 players
per page
Playerassistsbattle_score battle_timefriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointbest_possessed_infantry_killstreakdeathssquad_deathspoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedlong_range_killsinfantry_squad_wipeoutbest_killstreak_flamethrowerbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_meleebest_killstreak_riflebest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10first_bloodflamethrower_killsgrenade_killsheadshotskills_by_anti_tank_kindkills_by_flametrooper_kindkills_by_mgun_kindkills_by_rifle_kindkills_by_tanker_kindkills_using_tanklauncher_killsmachine_gun_killsmelee_killsrifle_killssemiauto_killssubmachine_gun_killstank_killstank_kills_by_tanker_kind
TOTAL1034149617190125594333261936061092139395627310262131112553116121681812103632511
Dandiest40@live115555954475684231153413731026213112553116121621036325
AtomToxic07@live950709891818134818111
NightSout (AI)9331286663713125325299
Gabrielly40889 (AI)2239883674214172387133111
p7hxob668 (AI)2230588742416872033
Smopel41115 (AI)15212485962511114275111
lucarathid (AI)3209481093210153468771
SalyyitClayI (AI)418948317341711435612221
BOK72059 (AI)6181584762481123661
87saogm (AI)2176988052511104305233
GroomCont (AI)41685814929131354681
BoyaPageman12 (AI)315308984126742132
CTC4351 (AI)81504850619910630655
sesplayz11 (AI)5134585972141012861
Clucaskion (AI)212709233204621621
geoffyd (AI)41204808726129340611
Handvic (AI)81204837817681347221
AmanninPET (AI)31179853818894327332
icejoeler67009 (AI)2113579592016123418
Salitman (AI)11104794913662398133
BruteLex55@live
1–21 of 21 players
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Weapon breakdown

1–25 of 183 weapon rows1238next ›
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Player WeaponKills
environment / unattributed2
87saogmArisaka Type 99 Long7
87saogmArtillery4
87saogmNambu Type 97 Lmg4
87saogmArisaka Type 99 Early Short3
87saogmArisaka Type 99 Long Sniper3
87saogmArisaka Type 99 Late2
87saogmArisaka Type 381
87saogmArisaka Type 99 Early Sniper1
AmanninPETSks 447
AmanninPETMadsen3
AmanninPETBerezin Smg2
AmanninPETRm 382
AmanninPETenvironment / unattributed1
AmanninPETArtillery1
AmanninPETExplosion Pack1
AmanninPETPpd 341
AtomToxic07@live75Mm Type382
BOK72059Arisaka Type 99 Early Sniper6
BOK72059Arisaka Type 99 Early Short3
BOK72059Thompson M1921 Jp3
BOK72059Arisaka Type 382
BOK72059Japanese Type I Carcano2
BOK72059Nambu Type 2A Smg2
BOK72059Arisaka Type 38 Carbine1
1–25 of 183 weapon rows1238next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.