decode: proto 304 · 3276 stat syncs · 0 zone events · 1263 soldier mappings · 7.9s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Labienus3952@live | 1256▲ +80 | 101 | 66 | 4 | 58 | 10 | 1.53 | 0 | 9310 |
| oogaboogamonkey@psn | 990▲ +16 | 122 | 84 | 3 | 50 | 10 | 1.91 | 0 | 9002 |
| Troyskp@live | 476▼ -28 | 99 | 72 | 0 | 0 | 10 | 1.68 | 0 | 5791 |
| FastestClaw9617@live | 400 | 41 | 28 | 0 | 1 | 12 | 0.75 | 0 | 3032 |
| Juntone25547 (AI) | — | 32 | 21 | 0 | 22 | 14 | 0.44 | 0 | 2858 |
| superadexh (AI) | — | 35 | 28 | 0 | 14 | 13 | 0.51 | 0 | 2450 |
| nk6611 (AI) | — | 28 | 19 | 0 | 0 | 14 | 0.39 | 0 | 1909 |
| StefLaiby (AI) | — | 31 | 15 | 0 | 0 | 12 | 0.47 | 0 | 1884 |
| Sliner48811 (AI) | — | 22 | 12 | 0 | 8 | 9 | 0.48 | 0 | 1487 |
| Kosher (AI) | — | 18 | 11 | 0 | 0 | 12 | 0.28 | 0 | 961 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| agape_region5@psn | 1514▲ +25 | 240 | 135 | 5 | 58 | 6 | 5.58 | 0 | 14302 |
| Warmaster24@psn | 1336▼ -3 | 69 | 34 | 0 | 1 | 6 | 3.45 | 0 | 3375 |
| KingLen17909 (AI) | — | 46 | 21 | 0 | 10 | 12 | 0.71 | 0 | 2553 |
| jabitman (AI) | — | 34 | 17 | 0 | 18 | 9 | 0.67 | 0 | 2520 |
| Extannast (AI) | — | 45 | 22 | 1 | 0 | 12 | 0.65 | 0 | 2489 |
| CousinKip@live ✗ | 800▼ -90 | 23 | 16 | 0 | 76 | 7 | 0.64 | 0 | 2406 |
| Zeron (AI) | — | 39 | 27 | 0 | 2 | 10 | 0.64 | 0 | 2279 |
| 2rnerorkad (AI) | — | 41 | 16 | 1 | 0 | 10 | 0.64 | 0 | 2109 |
| 8tx3whnog (AI) | — | 33 | 28 | 0 | 0 | 13 | 0.48 | 0 | 2034 |
| Bucztexx (AI) | — | 34 | 12 | 0 | 0 | 10 | 0.58 | 0 | 1685 |
| aniwak71 (AI) | — | 15 | 6 | 0 | 0 | 5 | 0.54 | 0 | 700 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:16 | sector_1 | Japan | 0 | |
| 14:17 | sector_1 | Japan | 0 | |
| 19:59 | sector_2 | Japan | 0 | |
| 21:43 | sector_2 | Japan | 0 | |
| 27:04 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.