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Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 07:24start (UTC)
17:08length
634kills
USSRwinner

decode: proto 304 · 2004 stat syncs · 564 zone events · 698 soldier mappings · 3.43s · game 0.7.5.78

Scoreboard

USSR (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
GideonRavenor731@psn1572▲ +91165402337.2527669
H0nGabry2 (AI)55161052.0413510
ysr0d@psn40055170061.3433405
aitulagon1701 (AI)30190641.4312914
NickPlayer (AI)31130041.5512795
Calong72661 (AI)2280041.0512050
LLG8303 (AI)1910040.8321799
Abrator (AI)1150040.5521700
Zero25485 (AI)1951031.1201315
LeadSuperenti919▼ -814400006.2900
Hi3polo8211 (AI)000000.0000

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
FATALK58293 (AI)29111060.8111845
tata3960@psn 2791015.4001735
CrySham (AI)171001070.4111678
s2zexefwnn (AI)17702470.4501628
Esirafort27688 (AI)2291660.5801489
Superiz47700 (AI)1880270.4211369
AnnicuSorn (AI)18110870.4501268
Domintibalad (AI)1860680.390954
XxXimoxX20221 (AI)1570270.380914
kevinbob210 (AI)17100090.300910
cubic_bloke3@psn899▼ -1011780050.610775

Captures

1–4 of 4 captures
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Time ZoneTeamSoldiersCredited players
4:31sector_3_cUSSR6ysr0d@psn, LLG8303, Abrator
7:28sector_2_aUSSR11GideonRavenor731@psn, ysr0d@psn, Calong72661, aitulagon1701, NickPlayer, Abrator
10:39sector_1_bTeam 219Superiz47700, FATALK58293, CrySham
16:59sector_1_bUSSR10GideonRavenor731@psn, ysr0d@psn, H0nGabry2, LLG8303
1–4 of 4 captures
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All decoded stats (289 values) — raw JSON

1–22 of 22 players
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Playerbattle_score battle_timedeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathsassistsbest_possessed_infantry_killstreakpoints_capturedengineer_building_usageengineer_rally_point_usagefortification_destoyedlong_range_killstank_killsbest_killstreak_riflebest_killstreak_submachine_gunrifle_killssubmachine_gun_killsbest_killstreak_machine_gunheadshotskills_by_anti_tank_kindkills_by_assault_kindkills_by_medic_kindkills_by_mgun_kindkills_by_rifle_kindkills_by_sniper_kindkills_by_tanker_kindkills_using_tankmachine_gun_killsapc_killsbest_killstreak_grenadebest_killstreak_semiautobest_possessed_infantry_killstreak_10first_bloodfortification_builtgrenade_killskills_by_engineer_kindkills_by_paratrooper_kindkills_by_partisan_kindlauncher_killsowned_mobile_spawn_usagesemiauto_kills
TOTAL417221603661712457237423410780852544428742736438519208202342932282835141911141215261219
GideonRavenor731@psn7669938164116108543112341210222225916147173932419114121526219
H0nGabry2 (AI)3510861276554616593111
ysr0d@psn3405910417554217610633171231246321823
aitulagon1701 (AI)2914877215301619466233
NickPlayer (AI)279588220431171345521
Calong72661 (AI)20508732152211847522
FATALK58293 (AI)184583836728811612111
LLG8303 (AI)1799854235197143231
tata3960@psn1735168512726912227271
Abrator (AI)170086020511554123
CrySham (AI)1678804418171010732155
s2zexefwnn (AI)162881238817677331212
Esirafort27688 (AI)14896133872299632331
Superiz47700 (AI)136979543818887521111
Zero25485 (AI)1315893174196532321
AnnicuSorn (AI)12688214081871174244
Domintibalad (AI)954800468189681233
XxXimoxX20221 (AI)91481440815107715111
kevinbob210 (AI)9107585610171010933
cubic_bloke3@psn77586528617138571821023123191131
LeadSuperenti
Hi3polo8211 (AI)
1–22 of 22 players
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Weapon breakdown

1–25 of 173 weapon rows1237next ›
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Player WeaponKills
environment / unattributed2
AbratorPpd 344
AbratorMadsen2
AbratorPpk 422
AbratorFedorov Rifle 5 Rounds1
AbratorMosin M19071
AbratorMosin M91 301
AnnicuSornArisaka Type 99 Early Short3
AnnicuSornType 11 Lmg3
AnnicuSornArisaka Type 38 Carbine2
AnnicuSornArisaka Type 99 Late2
AnnicuSornType Hei Rifle2
AnnicuSornArisaka Type 381
AnnicuSornArisaka Type 99 Early Sniper1
AnnicuSornMp 34 Jp1
AnnicuSornNambu Type 2A Smg1
AnnicuSornType 89 Mortar1
AnnicuSornType 97 Grenade1
Calong72661Ppd 346
Calong72661Mosin M19075
Calong72661Mosin M443
Calong72661Berezin Smg2
Calong72661Ppsh 41 Obrez Ussr2
Calong72661Toz B2
Calong72661F11
1–25 of 173 weapon rows1237next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.