decode: proto 304 · 1459 stat syncs · 402 zone events · 522 soldier mappings · 2.94s · game 0.7.5.78
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| nigganwd | 426▲ +4 | 96 | 50 | 1 | 3 | 3 | 5.33 | 1 | 5484 |
| THEACKDTHE (AI) | — | 17 | 6 | 0 | 2 | 3 | 1.00 | 2 | 1904 |
| CauacalOneIade (AI) | — | 10 | 7 | 0 | 0 | 3 | 0.59 | 2 | 1580 |
| estaistierex34 (AI) | — | 13 | 5 | 0 | 0 | 5 | 0.46 | 0 | 1470 |
| TheLife007 (AI) | — | 11 | 9 | 0 | 0 | 2 | 0.92 | 1 | 1200 |
| phillesvindal (AI) | — | 10 | 4 | 0 | 6 | 4 | 0.45 | 0 | 1194 |
| Keezyyyy (AI) | — | 9 | 3 | 0 | 2 | 4 | 0.43 | 1 | 914 |
| TANOYE (AI) | — | 17 | 0 | 1 | 0 | 4 | 1.00 | 0 | 825 |
| Hloph (AI) | — | 9 | 3 | 0 | 0 | 4 | 0.50 | 0 | 570 |
| KyoCalime | 809▼ -18 | 42 | 0 | 1 | 0 | 0 | 1.68 | 3 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| VivaEastLao | 403▼ -7 | 75 | 32 | 0 | 0 | 3 | 5.77 | 0 | 3330 |
| Marker20547 (AI) | — | 17 | 14 | 0 | 0 | 5 | 0.59 | 0 | 1180 |
| NILOSTING (AI) | — | 15 | 6 | 0 | 10 | 5 | 0.52 | 0 | 1043 |
| Tanov15437 (AI) | — | 17 | 11 | 0 | 0 | 4 | 0.71 | 0 | 975 |
| barmonkey165 (AI) | — | 3 | 3 | 0 | 18 | 4 | 0.14 | 0 | 944 |
| Abrator (AI) | — | 12 | 8 | 0 | 0 | 4 | 0.57 | 0 | 864 |
| painming2 (AI) | — | 16 | 4 | 0 | 6 | 5 | 0.64 | 0 | 858 |
| FoodleTheGamer (AI) | — | 15 | 8 | 0 | 0 | 5 | 0.52 | 0 | 840 |
| Matheraf66778 (AI) | — | 12 | 6 | 0 | 0 | 5 | 0.46 | 0 | 695 |
| Masico (AI) | — | 11 | 2 | 1 | 0 | 4 | 0.48 | 0 | 540 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:22 | sector_3_b | Team 1 | 10 | KyoCalime, Keezyyyy, CauacalOneIade |
| 7:30 | sector_2_a | Team 1 | 11 | KyoCalime, THEACKDTHE, CauacalOneIade |
| 12:07 | sector_1_a | Team 1 | 15 | KyoCalime, nigganwd, TheLife007, THEACKDTHE |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.