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Manchuria RadioConfrontation · confrontation · SQUADS · standard
2026-06-17 07:52start (UTC)
18:17length
621kills
Team 2winner

decode: proto 304 · 2133 stat syncs · 524 zone events · 689 soldier mappings · 5.0s · game 0.7.5.78

Scoreboard

Factions: Japan vs USSR — sides not determinable for this mode

Team 1 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
Pegury13545 (AI)33120461.0012048
drguyD (AI)24150680.5711974
eppher22150 (AI)25801860.8301913
shanchstenin96 (AI)3251280.7301464
yusei_1203@psn 21160013.5001235
Pic21326 (AI)1550070.4211190
tiestichigo (AI)1260060.4011190
fanuchashikosu (AI)16501260.4301188
MippenGi (AI)2071080.5001140
GaSquinzi (AI)2770080.6601060
olddoges4 (AI)1650260.5201004

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
BMWBD_S@psn2040▲ +31673122935.2217772
Killio (AI)35160841.4033649
SylanTwitch (AI)24100041.0023095
TheGameund (AI)2990050.9722365
JoiGingo (AI)2180050.8121980
Nempu123 (AI)820630.3821898
Karrion12374194 (AI)28110051.0011894
luca4268560102 (AI)14100230.8221864
Tatydanie (AI)21110050.9101630
JuniotKamilte (AI)1750030.8511485

Captures

1–4 of 4 captures
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Time ZoneTeamSoldiersCredited players
4:41sector_3_cTeam 222BMWBD_S@psn, TheGameund, Nempu123, JoiGingo, luca4268560102, Killio
7:53sector_2_aTeam 27TheGameund, SylanTwitch, Killio, Karrion12374194
11:07sector_1_bTeam 17tiestichigo, drguyD, Pegury13545, Pic21326
18:08sector_1_bTeam 210Nempu123, JoiGingo, JuniotKamilte, SylanTwitch, luca4268560102, Killio
1–4 of 4 captures
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All decoded stats (289 values) — raw JSON

1–21 of 21 players
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Playerbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playerkills_while_attacking_pointsquad_deathsassistspoints_capturedengineer_building_usageengineer_rally_point_usagelong_range_killsapc_killsartillery_killsbest_killstreak_artillerybest_killstreak_semiautobest_killstreak_submachine_gunheadshotskills_by_apc_driver_kindkills_by_rifle_kindkills_using_apcsemiauto_killssubmachine_gun_killstank_killsapc_kills_by_rifle_kindbest_killstreak_meleebest_possessed_infantry_killstreak_10first_bloodfortification_builtfortification_destoyedinfantry_mine_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_engineer_kindkills_by_radioman_kindlauncher_killsmelee_killstank_kills_by_anti_tank_kind
TOTAL4303818331976161306052922041101022841419223136681512135121428211117412316166211
BMWBD_S@psn7772101328324167983138111112119954313711951303111117412316166211
Killio (AI)36499266255351516454441
SylanTwitch (AI)3095935424524101041241
TheGameund (AI)2365924330629129562
Pegury13545 (AI)204890823373381262122
JoiGingo (AI)198093452662113853
drguyD (AI)1974858342924111587133
eppher22150 (AI)191392183072513864991
Nempu123 (AI)1898970221486236333
Karrion12374194 (AI)18949005286281511561
luca4268560102 (AI)186496821741461031311
Tatydanie (AI)16309254236211211581
JuniotKamilte (AI)1485972320417125362
shanchstenin96 (AI)1464867444932115861111
yusei_1203@psn1235155761211216114412525167125
Pic21326 (AI)119089823681565721
tiestichigo (AI)119091613071226621
fanuchashikosu (AI)11889003377168566661
MippenGi (AI)1140867240920778811
GaSquinzi (AI)106086224192711782
olddoges4 (AI)10047121317164564111
1–21 of 21 players
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Weapon breakdown

1–25 of 174 weapon rows1237next ›
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Player WeaponKills
environment / unattributed5
BMWBD_S@psnType Hei Automatic Rifle131
BMWBD_S@psnArtillery19
BMWBD_S@psnAntipersonnel Mine12
BMWBD_S@psnRpzb 43 Ofenrohr3
BMWBD_S@psnType 100 Smg Late3
BMWBD_S@psnExplosion Pack1
GaSquinziMadsen10
GaSquinziBerezin Smg6
GaSquinziMosin M91 303
GaSquinziFedorov Rifle 5 Rounds2
GaSquinziPpk 422
GaSquinziMosin M19071
GaSquinziMosin M441
GaSquinziPpd 341
GaSquinziPps 42 Red1
JoiGingoArisaka Type 99 Early Sniper5
JoiGingoType 100 Smg Early4
JoiGingoNambu Type 97 Lmg3
JoiGingoArisaka Type 99 Early Short2
JoiGingoArisaka Type 38 Carbine1
JoiGingoArisaka Type 99 Late1
JoiGingoArisaka Type 99 Long Sniper1
JoiGingoExplosion Pack1
JoiGingoMp 28 Jp1
1–25 of 174 weapon rows1237next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.