decode: proto 304 · 3064 stat syncs · 1732 zone events · 1167 soldier mappings · 8.48s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lt-Tartine | 1922▲ +17 | 234 | 71 | 5 | 0 | 6 | 6.00 | 0 | 12260 |
| SgtFemin | 887▲ +40 | 167 | 24 | 3 | 2 | 4 | 6.96 | 0 | 8063 |
| GhostEucho (AI) | — | 28 | 16 | 0 | 36 | 13 | 0.41 | 0 | 2732 |
| BaoBeep42320 (AI) | — | 31 | 15 | 0 | 16 | 11 | 0.51 | 0 | 2108 |
| KinBoy (AI) | — | 30 | 17 | 0 | 16 | 9 | 0.62 | 0 | 2054 |
| Virfep (AI) | — | 32 | 24 | 1 | 0 | 10 | 0.58 | 0 | 1990 |
| Venchip (AI) | — | 35 | 21 | 0 | 0 | 10 | 0.65 | 0 | 1814 |
| perm17139 (AI) | — | 34 | 22 | 0 | 0 | 9 | 0.71 | 0 | 1744 |
| popsydox050 (AI) | — | 15 | 11 | 0 | 12 | 10 | 0.27 | 0 | 1296 |
| zeraemro (AI) | — | 16 | 14 | 0 | 0 | 8 | 0.37 | 0 | 1028 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FURY566 | 1689▼ -2 | 141 | 83 | 2 | 1 | 5 | 4.86 | 2 | 8044 |
| Ausglock342988@live | 1053▼ -14 | 115 | 66 | 3 | 8 | 6 | 4.11 | 0 | 6466 |
| hashbande1000 (AI) | — | 32 | 21 | 0 | 32 | 12 | 0.48 | 1 | 3863 |
| pang92702 (AI) | — | 37 | 25 | 0 | 16 | 13 | 0.49 | 2 | 3484 |
| Alex95704 (AI) | — | 34 | 21 | 0 | 12 | 11 | 0.55 | 2 | 3229 |
| Blackmega60072 (AI) | — | 30 | 19 | 0 | 22 | 13 | 0.43 | 2 | 3184 |
| HolyDanzey1011 (AI) | — | 29 | 19 | 0 | 0 | 12 | 0.41 | 2 | 2355 |
| w124860131 (AI) | — | 32 | 10 | 0 | 0 | 13 | 0.44 | 0 | 1525 |
| Kakosen (AI) | — | 20 | 12 | 0 | 4 | 16 | 0.23 | 0 | 1509 |
| Volorle3003 (AI) | — | 18 | 9 | 0 | 0 | 13 | 0.28 | 0 | 1039 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:09 | sector_1 | Western Allies | 10 | FURY566, HolyDanzey1011, pang92702, Alex95704, Blackmega60072 |
| 17:36 | ohopo | Western Allies | 3 | HolyDanzey1011, pang92702, Alex95704 |
| 26:04 | sector_3 | Western Allies | 7 | FURY566, Blackmega60072, hashbande1000 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.