decode: proto 304 · 2623 stat syncs · 1384 zone events · 1081 soldier mappings · 6.99s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gogland#1 | 863▼ -0 | 186 | 162 | 3 | 0 | 1 | 37.20 | 0 | 14105 |
| October_GOOD | 1491▲ +30 | 127 | 101 | 2 | 0 | 5 | 10.58 | 1 | 8964 |
| Volk1Y (AI) | — | 30 | 29 | 0 | 8 | 13 | 0.45 | 1 | 2794 |
| twitchbatinlol (AI) | — | 35 | 28 | 0 | 0 | 12 | 0.56 | 1 | 2524 |
| wenard1508 (AI) | — | 28 | 23 | 0 | 12 | 13 | 0.43 | 1 | 2284 |
| NantMarcor (AI) | — | 26 | 21 | 0 | 0 | 12 | 0.41 | 0 | 1835 |
| Валериевич | 400 | 15 | 13 | 0 | 18 | 4 | 0.48 | 1 | 1729 |
| a1522035454 (AI) | — | 26 | 17 | 1 | 0 | 13 | 0.39 | 0 | 1570 |
| noncys55744 (AI) | — | 22 | 21 | 0 | 0 | 12 | 0.35 | 0 | 1555 |
| hanzy110541 (AI) | — | 21 | 19 | 0 | 0 | 13 | 0.32 | 0 | 1435 |
| Cabman (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SevantiyZ | 1639▲ +15 | 116 | 50 | 1 | 77 | 6 | 5.04 | 0 | 7980 |
| kikimiki0500 | 1094▼ -9 | 137 | 44 | 0 | 42 | 8 | 4.72 | 0 | 6898 |
| js1316366 (AI) | — | 42 | 28 | 0 | 26 | 12 | 0.59 | 0 | 3094 |
| Progo22980 (AI) | — | 41 | 28 | 0 | 0 | 10 | 0.76 | 0 | 2194 |
| MisterDoft16 (AI) | — | 31 | 23 | 0 | 6 | 11 | 0.51 | 0 | 2112 |
| Teepsz (AI) | — | 33 | 23 | 0 | 2 | 10 | 0.60 | 0 | 1958 |
| sharkking05 (AI) | — | 27 | 11 | 0 | 12 | 14 | 0.35 | 0 | 1848 |
| NinjaTekati (AI) | — | 26 | 22 | 0 | 0 | 10 | 0.44 | 0 | 1560 |
| amonisbarolix1 (AI) | — | 20 | 12 | 0 | 0 | 13 | 0.29 | 0 | 1084 |
| sammusate (AI) | — | 12 | 7 | 0 | 0 | 4 | 0.41 | 0 | 654 |
| Tandady (AI) | — | 12 | 0 | 0 | 0 | 0 | 2.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:10 | sector_1_a | Japan | 11 | October_GOOD, wenard1508, twitchbatinlol, Volk1Y, Валериевич |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.